Defiler The Defiler is a Zerg Hive tech unit. It is one of the Zerg's most powerful spell casters. A support unit, it is most well known for its Dark Swarm and Plague abilities. The Defiler is late game unit requiring the Hive and Defiler Mound, at which time it... read more
Roach The Roach is an Armored-ground unit that can be produced after a Roach Warren has been built. With the Tunneling Claws upgrade, the Roach becomes one of two units (the other being the Infestor) that is able to move while burrowed. This is also indicated by the appearance of... read more
Overlord The semi-intelligent space-faring giants, known as the Gargantis Proximae, were introduced into the swarm so that their exceptionally well-developed senses would benefit Zerg warriors in battle. The Gargantis flyers have been so well assimilated by the swarm that the Cerebrates use them as a primary control over their forces. Coordinating and... read more
Mutalisk The Mutalisk has evolved little from its original form, the roaming Mantis Screecher in the secluded Dinares Sector. In their original form, these creatures could fly both in the atmosphere and in space - but exactly how they managed to do so is unclear. Apparently they were even able to move... read more
Larve The creatures that come closest to the original Zerg Insectoids are the Zerg Larvae. Though their size and toughness have been vastly improved by Xel'Naga experimentation, they still possess the two traits that first fascinated their former masters: genetic diversity and psychic sensitivity. Each larva contains within it the genetic blueprint... read more
Queen The queen is the guardian of the swarm and takes care of it by spreading the crawler, taking care of the rearing of new larvae or healing badly wounded units or buildings. True to its name, it occupies a special position in the swarm and must therefore not remain unobserved... read more
Hydralisk The peaceful herbivorous herds of Slothien have been assimilated by the Zerg swarm to produce one of the most savage and fiendish Zerg races ever. The caterpillar Slothiens' evolution matrix was so overloaded by the Overmind that the unfortunate creatures transformed into the nightmarish killers now known as Hydralisks. The once-gentle... read more
Overseer The Overseer is a Zerg unit that is morphed from an Overlord. It has some abilities which the Overlord does not have: the ability to Detect invisible units, spawn Changelings and Contaminate. The Overseer is extremely useful for scouting and detecting enemy units/positions. It moves faster than the Overlord... read more
Drohne The Drone is the Zerg Worker. It can gather Minerals and Vespene Gas and has a low-damage ranged attack (range of one.) It can morph into a Zerg building anywhere on any Creep generated from Creep Colonies and Hatcheries, even when the creep is sustained by neutral or enemy... read more
Broodling The Broodling is a small Zerg unit spawned when a Queen casts Spawn Broodling on a target. Two Broodlings spawn per spell cast. Upon their creation, they have a fixed amount of "energy" that represents their life span. Similar to Hallucinations, when this energy depletes, the Broodling automatically dies.... read more
Brood Lord Defilers can also morph and transform into another form based on the Mantis Screecher nestling form. The Broodlord has thick insect armor and attacks by hurling large chunks of acid that have a longer range than the Defiler's spray. However, this acid can only be aimed at targets that are... read more
Baneling The Baneling is a suicide bomber unit morphed from Zerglings after a Baneling Nest has been constructed. Similar to the Infested Terran from Brood War, the Baneling is a suicidal unit that deals significant splash damage. Banelings have a splash radius of 2.2 and do not deal friendly fire damage to either your units or those of... read more
Jacksons Revenge This heavy cruiser dates back to the early days of the Confederacy. It has been commanded by a number of captains, all of whom died in combat or were lynched by the mutinous crew. Troop strength: 1 pirate cruiser Vital values: +30% hit points, +33% damage Training location: Mercenary quarters Limit per... read more
Dusk Wings The Dusk Wings were one of the first squadrons of Banshee used by the League. They soon deserted, however, realizing how quickly they could get rich with their new toys as long as they worked for themselves. Troop strength: 2 mercenary banshees Vital values: +25% hit points, +50% damage Training location: Mercenary... read more
Hel's Angels A group of pirates named after the Norse goddess of death who scour the League trade routes for easy prey. Their experience in aerial combat sometimes earns them big money in the form of a mercenary contract. Troop strength: 2 elite Vikings Vital values: +45% hit points, +40% damage Training location: Mercenary... read more
Siege Beakers A small elite force of ex-League tank pilots. They claim that they can solve all their problems with a single shot from their souped-up cannons. Troop strength: 2 elite siege tanks Vital values: +33% hit points, +66% damage Training location: Mercenary Quarters Limit per mission: 2 squads Cost: 45,000 credits TERRAN General Information The... read more
Spartan Company The Spartan Company soldiers are a remnant of the UED's devastating expeditionary forces. Now they use their superior equipment to offer their services to the highest bidder. Troop strength: 2 elite Goliaths Vital values: +33% hit points, +33% damage Training location: Mercenary Quarters Limit per mission: 2 squads Cost: 40,000 credits TERRAN General Information... read more
Devil Dogs The Devil Dogs are an ex-Confederate terran mercenary group, their only concern being who signs their paycheck. They have fought across dozens of worlds. Troop strength: 2 elite fire eaters Vital values: +60% hit points, +25% damage Training location: Mercenary Quarters Limit per mission: 2 squads Cost: 25,000 credits TERRAN General Information The... read more
Hammer Securities A private security company originating from the Kel-Moria Combine. H-Sec offers its services to companies, which is why it often finds itself at odds with the league. Troop strength: 2 elite marauders Vital values: +25% hit points, +20% damage Training location: Mercenary Quarters Limit per mission: 2 squads Cost: 30,000 credits History Hammer Securities... read more
War Pigs The War Pigs mercenary group is known for their ruthless efficiency as well as for their binge drinking and instigating bar fights. However, their perfected equipment and thousands of hours of combat experience make up for any trouble they cause off duty. Troop strength: 4 elite space marines Vital values: +65%... read more
T-280 SCF Originally designed to repair Tarsonian orbital platforms, the T-280 SCF later played a key role in intercontinental construction activities, being able to perform many tasks including constructing new buildings and transporting resources. Its flexible deployment capability and proverbial reliability make the WBF an irreplaceable tool when it comes to... read more
Vikings VIKING DESCRIPTION The Brood War revealed some massive weaknesses in the Terran forces' air defenses. The combination of new starfighters and Valkyrie missile frigates proved too ineffective and cumbersome against the mobile flying organisms of the Zerg. The concept of ground-based anti-air defenses using Goliath Assault Walkers, on the... read more
Point Defense Drone The Point Defense Drone was a light-air Terran unit removed in the 4.0.0 patch, it is deployed by a Raven at the cost of 100 energy. The Drone is immobile and cannot attack, but will negate specific enemy projectiles near itself, protecting allied units. The Drone spawns... read more
Thor The Thor project was kept secret from the start. Agents of the Umojan Protectorate were the first to unearth clues that the Terran League was feverishly completing a new type of superweapon. Rumors of the hermetic sealing off of the gigantic Simonson Munitions Works on the planet Korhal IV... read more
Battlecruiser These gigantic, heavily armed battleships are flying fortresses constructed to secure the Koprulu Sector's space routes and keep the peace. Equipped with powerful laser batteries and protected by heavy neosteel armor plates, these space cruisers are among the most powerful starships in the entire Terran dominion. It was not uncommon for... read more
Marine Marines are the first line of defense for most terran worlds in the Koprulu Sector. In the days of the old Confederacy, the vast majority of Marines were criminals or rebels who underwent mandatory neural rehabilitation. These fearless soldiers, freed from any obligation or ideology, were willing to defend the interests... read more