Hellion
Description
A fast expansion-raiding unit and anti-Melee unit when transformed into Hellbats. With a line of effect attack, the same range as a Marine’s attack, Hellions excel at fighting in Choke Points on maps. With a very slow cooldown on attack and fast movement speed, this unit requires a lot of attention and micro-management to be effective due to its nonexistent armor and low health.
Despite being able to activate its weapon within a range of 5, the Hellion will deal AoE damage up to a range of 5.15. The flamethrower’s stream is about 0.15 wide. To unlock the Hellbat mode, an Armory is required.
With good micro, Hellions can take out large numbers of Zerglings, though they do become vulnerable on creep as Zerglings with the Metabolic Boost upgrade on creep easily surround them.
Hellions are sometimes paired with Cyclones to create a fast hit and run micro-intensive mechanical style that excels at pressuring opponents and sniping units/bases. It is exceptionally proficient at poking.
Hitpoints | 90 |
Produktionsstätte | Fabrik |
Bewaffnung | Kampfkanone |
Aufgabe | Schneller Angriff |
Typ | Bodeneinheit, mechanisch |
Angriffstyp | Boden |
Panzerungstyp | Leicht |
Schaden | 8 (+6 gegen leicht |
TERRAN
General Information
The Terrans can neither boast impressive technologies nor unbeatable masses, they seem to be the least dangerous race in the Starcraft universe. However, this is also their strength, often underestimated by the enemy, they can attack from ambush and thus take advantage of the surprise effect. The Terran forces are often formed from prisoners who want to shorten their sentence. These fighters, assigned to the infantry, are often poorly trained, but have an iron will to fight. Smaller war machines, such as the infamous tanks, are often used to support the foot troops.
The Terrans’ greatest enemy seems to be the Terrans themselves: Shattered by internal conflicts and wars, the Terrans have never been able to form a cohesive army to reach their full potential.