Starcraft Missions – Whoever has friends like this

WHO HAS SUCH FRIENDS … OVERVIEW

SPACE MISSIONS

Main Objectives :
– Destroy Mira’s Fleet
– The Hyperion must survive
– Destroy the Mercenary Space Station

Bonus Objectives:
– Collect Mineral Clusters
– Destroy the Great Pirate Ship

Mission Reward:
None

WHO HAS SUCH FRIENDS … BRUTAL

Achievements : Collect all the minerals and prevent the Hyperion from being hit by a magnetic mine.

Description :
Like most missions in which you only control one hero unit and have no time limit, in this mission it is not too difficult to get all the achievements if you just give yourself enough time. Magnetic mines are easily avoidable with constant movement, and if things get tight, a warp jump can still get the Hyperion out of harm’s way. Accordingly, you don’t have to worry too much about this mission. Good targets for your Yamato cannon are cruisers and space stations, you should be careful with your space fighters, as they are quite fragile. As soon as you can take out enemy ships with EMP, it is worth warping into the middle of several enemies to trigger the EMP there and leave all ships incapable of defense.

ANYONE WHO HAS FRIENDS LIKE THIS… ACHIEVEMENTS

Anyone who has friends like this...achievement points10 – Who Has Such Friends…
Complete the “Who Has Such Friends…” mission in the Heart of the Swarm campaign.


Nothing going on without mossachievement points10 – Nothing Goes Without Moss
Collect all the minerals with the Hyperion in “Who Has Such Friends…”.


MineCraftachievement points10 – MinenCraft
Prevent the Hyperion from being hit by a magnetic mine in “Who Has Such Friends…” on Normal difficulty.


Ridiculous speedachievement points10 – Ridiculous Speed
​​Complete “Who Has Such Friends…” on Hard difficulty in under 11 minutes.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Zerg Campaign: Overmind

Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.

Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.

To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.

At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.

With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.