Starcraft Missions – When Two Quarrel

When Two Quarrel

Description: The Moebius boys think there is another artifact on a planet called Monlyth. It is said to be guarded by Protoss – fanatics who call themselves Tal’darim. Now don’t get sentimental because you think they’re your old Protoss buddies, because they’re not.

Requirements: – Complete the Zero Hour
mission . Main Objectives: – Get to the Artifact – Destroy the three statues Secondary Objectives : – Find the 4 Protoss Relics (4 Protoss Research) Reward: 110,000 Credits Planet: – Monlyth Unlocked

Prerequisite: Upgrades for the Medics (and Marines)

two Medics directly at the beginning of the mission, don’t neglect the SCF production and gradually send them on gas (reduce to 3).

Kill the Protoss group (1) with 3 Medics, 3 Marines and 3 Marauders, then wait for the Zerg attack in your own base while pumping Marauders.

After the Zerg attack that you should defend on your ramp (2), run straight left, turn off the spike crawlers (3) and keep going left. There are 3 Hetzers and two Canons (at least on brutal). Since you shouldn’t fight them all at the same time, it’s advisable to attack the Canon first and retreat (4) to lure the stalkers with you. First kill them and then destroy the canons in order to get the artefact with one unit – you should send the rest of your troops back directly.

Set up a defense of two bunkers and a missile tower (5) and put in two marines and a marauder each, as well as a SCV behind it to repair and a medic to heal the SCV – this is enough for all Zerg attack waves that are still up should come to you.

You should research or have already researched attack and defense upgrades by now and summoning the War Pigs is also a useful addition to the army. Now you can attack the Protoss and produce 3 Rax (1x Reactor, 2x Techlab) and your Supply do not forget.

First you should attack the pylons (6) that are directly on your way and then kill the incoming troops. This is followed by the pylons that supply the two canons and you should go straight to the bridge (7).

The pylons are to be destroyed from a safe distance and you should already “trigger” the first focefields by running towards them with one or more units. You should also provoke the storm of the high templar twice and withdraw quickly each time. If the pylons are destroyed, the energy of the protectors and the high templars are all gone, you can simply run through them and destroy everything.
In the next group (8) you have to focus the voidrays directly with the marines, the marauders take care of the pylons directly after the troops and there is no longer any danger. After that, go back a bit and you should destroy the first canon at the junction diagonally down (9) on the left and then focus the pylons in order to be able to take the artefact with you safely.

The next step is to clean up the Protoss base (this can almost be done with an attack move). Then you should send a unit to the artefact on the right along the back bridge (10) (the pylons don’t block the way, just walk past and leave the rest) and at the same time activate and kill the guards (11). It is best to be careful with marines, as they can easily be dead focused and there is a success in not losing any units against the guards. However, it shouldn’t happen with a Medic upgrade and I would also recommend the Medic upgrades for this mission.

15 – When Two Quarrel…
Complete all mission objectives in “When Two Quarrel…” mission.

10 – Rock Hard
Complete the mission “When two quarrel…” on Normal difficulty without losing a unit to a Stone Warden.

10 – In and Out
Complete the mission “When two people argue…” on Hard difficulty in under 15 minutes.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran .