Starcraft Missions – Veterans

Veterans

Main Objectives:
– Destroy armed forces before nuclear strike.
– Destroy the Command

Post Bonus Objectives: (+2 Power Points)
– Destroy the Research

Facilities Mission Reward:
– Evolution Mission (Bravail)
– Fiendish

Planet: Char

VETERAN BRUTAL

Achievements : Destroy 20 buildings before the first nuke and complete this mission in under 20 minutes.

Description :
For this mission, the presence of “Ferocious Mutation” is a crucial advantage. This makes it easy to destroy the base in the east (1) in the beginning and in the golden expansion (2) without any major problems, since the zerglings and banelings don’t actually die before they can do the damage to the terran units. After the nuclear strikes arrive, you can push straight out to capture the golden expansion with your own units (ergo destroying the remaining buildings and units) as well as capture the already liberated expansion to the east. Since the first attack by the Terrans is via the center (3) and comes in the form of several transporters, you should position yourself there to intercept them. After that you can tackle the bonus missions, by wiping out the position to the north (4) and then overrunning the base to the east (5) and capturing the remaining position (6). A healthy mix of Roach/Hydra should do you just the right job – especially if you’re always increasing health with Wild Mutation.

Finally, to reach the mission goal in under 20 minutes, you have to march towards the gate with a 200/200 army (7, 8). If your macro is right and you build enough additional main buildings and defend your expansions with spiked crawlers, you should be able to overrun the fortress in time.

veteransachievement points10 – Veterans
Complete the “Veterans” mission in the Heart of the Swarm campaign.


achievement points10 – nuclear power? No thanks.
Destroy 20 enemy structures before the first nuclear strike in Veterans.


who sows wind...achievement points10 – Who Sows
the Wind… Complete Veterans on Normal difficulty in under 20 minutes.


housecleaningachievement points10 – House Cleaning
Destroy the Planetary Fortress before the nuclear strike in Veteran on Hard difficulty.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Zerg Campaign: Overmind

Nine of the thirteen Terran colonial now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran . Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.

Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.

To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.

At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.

With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.