Starcraft Missions – The Great Train Robbery

The Great Train Robbery

Description: We’ve received reports of a new salvage operation on Tarsonis. They have put a large number of supply trains into service and have taken minimal security precautions for them. If we can intercept the trains and strip them of their contents before they get off-planet, we can make a decent profit out of it.

Requirements:
– Complete a total of 6 missions.

Main objectives:
– Destroy all 8 trains of the league.
– Don’t miss 3 trains.

Side Objectives:
– Find 6 cobras.
– Collect the 3 Poisoner Bone Samples (3 Zerg Research)

Reward:
110,000 Credits

Prerequisites: Siege Tank

Begin the mission by building SCVs and capturing the Cobras (1)(2)(3) marked on the map. You should start your tank production with the minerals and free the expansion (7) in the north with a handful of units and up there directly. Since this location is not attacked, you don’t need any defenses. Your camp in the middle will only be attacked 2-3 times and you should be able to easily defend it with your army of cobars and tanks. In the beginning, the production of siege tanks is much more important because you can easily set them up and guarding the trains is no longer a problem – you can then do the rest by driving your Cobras a little behind the trains. Good positions are along winding parts of the route (8)(9)(10). Now get the remaining Cobras (4)(5)(6) if you have time.

Since you always have enough time from the time a train is reported until it arrives at the end of the 1st third of the map, you can conveniently position your army before the train arrives. All you have to do is always have Siege Tanks in the right place and be ready with your Cobras.

Don’t forget to collect the Zerg research items (11)(12)(13) scattered around the map.

Viking mercenaries also work well in this mission, as the enemy will end up arriving with Banshees and Ravens. If you already have your mech regeneration here (which you should have), you won’t have any problems with it.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.