AWAKENING OF THE ANCIENTS OVERVIEW
ZERU’S MISSIONS
Main Objectives :
– Feed the Ancient One.
– Brakk must not destroy 7 pieces of Quillgor Biomass
– Kill Brakk
Bonus Objectives: (+3 Power Points)
– Absorb the Primal Essences
Mission Reward:
– Mutalisk
THE AWAKENING OF THE ANCIENT BRUTAL GUIDE
Achievements : No more than three drones may be killed attempting to gather meat for the Ancient while you yourself are destroying four Primal Zerg hive hives.
Description :
Since you have no time limit in this mission, it shouldn’t be a problem for you. So you can easily advance to the south (1) and get the first Quillgor biomass there. First, however, secure the area around the Ancient One and the first source of the primal essence (2). In order to be able to expand, you must break down the biomass and should tackle this accordingly soon. Meanwhile, mine as much Vespene Gas as you possibly can, as you should be building a lot of Mutalisks. Also, don’t forget to upgrade the Mutalisks! One of the first Quillgor sources to be attacked is east of your base (3) and you should intervene directly there with your Mutalisks. Very well suited for this that you pull the Mutalisks all together in one spot (repeated movement commands to one spot) and then apply the Wild Mutation to all of them, since they kill the armies sent out by the Ur-Zerg directly within a few seconds. Once you’ve reached a group of 30 Mutalisks and also have troops (Roach/Hydra) to defend your base, should the Ur-Zerg attack you or try to destroy Quillgor Biomass, you should head south (5). to collect the next primordial essence and then head east (6, 7) to destroy the primordial hive hives. From there you should set off to collect the last primal essence (9). You shouldn’t have any problems with your army, Collect Quillgor Biomass from multiple locations to complete this objective. You can then intercept the last forces of the Urzerg quite early (8) and thus successfully complete this mission.
THE AWAKENING OF THE ANCIENTS ACHIEVEMENTS
10 – The Awakening of the Ancient Complete
the mission “The Awakening of the Ancient” in the Heart of the Swarm campaign.
10 – A Game of Drones
Prevent more than three of your drones from being killed in Rise of the Ancient.
10 – Rude Awakening
Destroy four Primal Zerg Hives in “Awakening of the Ancient” on Normal difficulty.
10 – Brakkial Violence
Prevent Brakk from destroying Biomass in Rise of the Ancient on Hard difficulty.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Zerg Campaign: Overmind
Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overroaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.
At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.
With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.whelming numbers of swarm warriors.
Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.
To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet app