Starcraft Missions – Special message

Special message

Description: We have the Odin in our possession, now we can use it to lead the attack to take over the UNN studios on Korhal. Once the Odin knocks out their defenses, we’ll start broadcasting. People will still be talking about this in a hundred years.

Requirements:
– Complete the mission Machine of Destruction .

Main Objectives:
– Perform a surprise attack.
– Destroy the troops during the surprise attack.
– Access to Transmission Tower 1
– Access to Transmission Tower 2
– Access to Transmission Tower 3

Side Objectives:
– No

Reward:
125,000 Credits

At the beginning, use Odin’s special ability directly behind your starting position (1) to directly destroy about 70% of the troops around you. You should then simply turn off the rest quickly and run straight into the northern camp (2). You will not be attacked unless you are attacking a unit directly next to you. Take advantage of this to run right next to siege tanks, minimizing the damage you take. Use the special ability again to take out the tanks in the north (3) (south of the transmitter station) and also destroy the production plants (2) (next to 3)(4). Overall, you should be able to wipe out the entire northern camp. Your Odin shouldn’t get killed, he can still serve you well in the further course of the mission.

Once the time is up you get your camp (5) – summon a MULE, start research for +1 attack for vehicles and build a siege tank, a second refinery and send two workers to the Odin and then let him north of your camp to expand (6) run (he does not need full hit points for this, since the resistance is minimal. If this expansion is destroyed, you can set up a command center as soon as possible and have your Odin clean up the area around the eastern transmission station (7). The resistance there is so small that it doesn’t need any further support. Meanwhile, build a second Thor and other factories in your main base. But make sure that you don’t build too close to the plateau in the north (8), otherwise Vikings will attack yours from there units will attack.

Now send three tanks and build 4-5 rocket towers at the eastern transmission tower and activate it – you should be able to fend off the following attack without any problems. After that, you can move straight north (3) and do the same thing again. In your base you should have half a dozen Thors and about 10 siege tanks in the middle and push directly to the northeast (9) as soon as the second attack on your main (the one with Vikings) has taken place. By now you should have requested Viking mercenaries to fly down to the right on the map (10) – there is a laboratory that needs to be destroyed in order to unlock the special mission. Collect the documents in the rubble of the building and you’ve already unlocked the secret mission.

Gather your troops to the south of the north-west base and attack. Just work your way along the left side (11) (the neutral buildings can be destroyed to gain more space) and directly activate the transmitter (12). In the meantime, you can also call in all the workers from your camp to repair the Thors and tanks. You should have completed the mission in (just under) 20 minutes.

15 – Breaking
News Complete all mission objectives in the “Breaking News” mission.

10 – Sight & Destroy
Destroy the enemy’s barracks, factory and spaceport during the surprise attack in the “Special Report” mission on “Normal” difficulty.

10 – Frenzied Reporter
Complete the “Breaking News” mission on Hard difficulty in under 20 minutes.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.