Starcraft Missions – Moebius factor

Moebius factor

Description: Seems your Queen of Blades figured out who’s paying us to collect all the artifacts. Moebius’ boss, Dr. Narud, says the Zerg are attacking the research center on Tyrandor. He can’t evacuate his people until they’ve gotten all the artifact research papers to safety.

Prerequisites:
– Complete the mission Totally Screwed and at least 10 other missions.

Main objectives:
– Destroy the three data centers.
– Kerrigan is not allowed to access any data center.

Side Objectives:
– Kill the Brutalisk. (3 Zerg Research)

Reward:
150,000 Credits

Planet:
– Tyrandor VIII Unlocked

Requirement: Tech Reactor, Siege Tank, Vikings, Starfighter

From your starting position (1) you first push down to destroy the first buildings and the molester (2) flying around. Meanwhile, you are already building your production buildings with tech reactors and getting your economy going. Once the molester is dead, you fly with a medivac and some troops to the building north of the first data center (3) and from there first destroy the enemy units, then the data center itself. Make sure that no air units come by accidentally while you the data center focused. With your first siege tank you should clear the area around your base and then immediately free the units on the roofs west of your base (4)(5) with some units and transporters and destroy everything that is walking around on the way. Then you continue to the west and free the units there (6) and clean up the base (7) together. For this it is helpful to already own 2-3 siege tanks.

Your production should meanwhile be set to mostly Marines (and some Medics) and a mix of Vikings, Medivacs and Starfighters from two reactor-equipped spaceports. A defense of two manned bunkers, two siege tanks and a couple of missile towers should be enough to hold your position in your main. You can also build a second command center and later fly to the expansion at the (destroyed) second data center (7).

Gather your troops and land at the Omegalisk (8) and destroy it. Then you cross west and collect the remaining scattered troops (9)(10). Then you should work your way south over the next roof (11) to be able to land safely at the southern point of the plateau (12). Walking the last bit is a good idea and you should take up position next to the last data center (13) and destroy it as fast as you can.

The Moebius Factorachievement points15 – The Moebius Factor
Complete all mission objectives in “The Moebius Factor” mission.

A no-brainerachievement points10 – A Child’s Play
Find all the survivors of the Moebius Foundation in the mission “The Moebius Factor” on Normal difficulty.

The hard coreachievement points10 – The Hard Core
Complete the mission “The Moebius Factor” on Hard difficulty before Kerrigan destroys 6 abandoned buildings.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.