Starcraft Missions – Maw of the Void

Maw of the Void

Description: Commander, our mutual friends from moebius have been able to track down the last artifact fragment. Once that last bit is secured, we can push into Char and face Kerrigan. Good luck, Mr Raynor. I’m afraid you will need it.

Requirements: – Complete the Supernova
mission . Main Objectives : – Clear the landing zone. – Destroy the Xel’Naga Vault. Side Objectives: – Rescue the captured Protoss prisoners. (4 Protoss Research) Reward: – 125,000 Credits Planet: – Sigma Quadrant Unlocked Technology:

Prerequisite: research vessel

Take your initial units and collect the resources on your plateau and destroy the units there (1)(2). Secure your ramp (3) with some flame towers and bunkers and two tanks. Start producing cruisers with two space portals (with tech reactor) and researching your upgrades in two weapon caches. If you have a group of around 6 cruisers, use two targeted Yamato attacks to disable the pylons (4) and first attack the disintegration generator and then the Protoss camp (5). Build up here directly with a command center. Next, you should liberate the first two protoss groups (6) and patrol them in front of the entrance to the next protoss base (7) to efficiently destroy incoming ground troops. Also collect all resources located here, repair your cruisers and start your science ship production. Next you should destroy the middle generator (8) and after a repair the southern one (9) as well. Now with 12+ cruisers (don’t forget upgrades) you should free the next protoss group (10) and kill the generator (11) behind it. Here it pays off to use scans to be able to dismantle phase gliders and carriers with Yamato attacks from afar.

Once you’ve scaled up to 18 cruisers with 3-3 upgrades, you should only increase your number of science vessels to around 10-12 [stop production here before you spend many more resources on supply depots – the rest of the resources are yours to use , to speed up the repair of your cruisers – and from now on first destroy the outer generators (12)(14) and free the last Protoss (13). Also, feel free to provoke the mothership’s first attack and immediately fire off a whole load of Yamatos until it uses Vortex and then retreats. First turn on the last generator in the back of the base (15) and then fight your way to the middle and destroy the building (16) after clearing the mothership out of the way.

15 – Maw of the Void
Complete all mission objectives in the mission “Maw of the Void”.

10 – I Have the Power
Destroy all disintegrating field generators in the “Maw of the Void” mission on Normal difficulty.

10 – Master of the Universe
Complete the mission “Maw of the Void” on Hard difficulty without losing a unit to the disintegration field.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.