Starcraft Missions – Insights

Insights

Description: The encrypted documents we found on Korhal indicate that the operates a secret bioweapons laboratory on an orbital platform on Castanar. If the league has a nasty surprise in store for us there, I’d like to know about it.

Requirements: – Complete the Breaking News
mission . Main Objectives: – Investigate the League Laboratory. – Destroy the fusion reactor. – Escape the facility. – Raynor has to survive. Side Objectives: – Find the 2 Protoss Relics (4 Protoss Research) – Kill the Brutalisk (3 Zerg Research) Reward: 125,000 Credits Planet: – Castanar Technology Unlocked: – None

Prerequisite: Before the mission you should research the HP upgrade for the Marauder.

You start by blasting open the door and killing the units behind it. For the Surveillance Chamber (1), you activate a side (it doesn’t matter which) and then back out of the surveillance screen and attack directly – this will ensure you get past all the troops with ease.

Then you keep running, destroying everything that is on your way. Use grenades against larger groups and use two grenades against the strong Marauders on the high ground (2) (where the sequence comes from). Then you let go of the 70 Zerglings (3), which ideally almost wipe each other out with the guards (3 of the Ultralisks survive, so it’s not recommended). Destroy the building from which the Zerglings came – there is a relic of the Protoss in here. If you keep running, you will find a plasma gun (4) in the room on the right – with which you will immediately destroy the Goliath and the siege tank (5). It is best to equip your robot with plasma burners, as you can easily destroy the mechanical units with your plasma gun, making the next group (6) relatively easy. The robot should be enough until you get to the next lock (7). There you should request Marauder so that you can kill the Brutalisk (8) without casualties. Go into the room on the right and kill all of the inmates and pick up all of the weapons – the healing pack must remain where it is. You should now have about 2 grenades and two shots with the plasma rifle. If it’s more, then that’s good – you shouldn’t have less. Gather your remaining Marines and Medics at the Surveillance Chamber and group your remaining troops (to center the screen quickly) and split them up so that one Marauder stands over the Health Pack, two between the two posts on the southeast, and Jim on the Front. Directly use the two grenades and two charges of plasma torches on the Brutalisk and run into the heal, once a Marauder has been hit once or Jim has been hit twice. After that you always have to pull back the injured ones and of course Jim too if he was attacked twice. If all goes well, the Brutalisk will fall with no loss on your side.

You allow yourself to be healed and then continue to run into the last room (9) (caution – let the marines run in front, as marauders die quite quickly due to the bonus damage from enemy marauders) and collect the rest and destroy the energy source.

After the sequence you collect the weapons (10) and run out. Unfortunately, using the Chronosphere (11) against the hybrid doesn’t help, but you only have to walk a short distance behind the combat robot (12), where marines and fire eaters and medics stand as opponents. Leave the robot alone and run past the fire eaters, which will then attack the hybrid and so, thanks to the medic’s heal, it will stay there for a very long time and you can continue walking undisturbed. Destroy all barriers (13) – behind one you will find another relic and some weapons. In the room with the eggs (14) you now have to use the chronosphere to slow down the Ultralisk that appears in the middle and be able to shoot it without getting any problems.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.