Starcraft Missions – Infested

BLIGHTED OVERVIEW

SKYGEIRR STATION MISSIONS

Main Objectives :
– Infest the Garrisons
– Destroy the League Outpost
– At least one Infestor must survive
– Destroy the Entrance to the Laboratory

Bonus Objectives: (+3 Power Points)
– Extend the Crawler to the Research Facilities

Mission Reward:
infestation

INFESTED BRUTAL

Achievements : Destroy 60 Terran units with parasitized units and never lose a Virophage.

Description :
In this mission, the main focus should be on getting as many Terran units under your control as possible – this should be done to increase the efficiency of your army while unlocking the achievement. A focus should be placed on the mechanical units of the Terrans, as these are particularly suitable. Siege tanks in particular will make your life easier, can be used well for defense and guarantee that you will reach the required 60 destroyed units relatively quickly. Science ships can help you keep the mechanical army at full health and remaining troops can be used to defend against virophages.

At the beginning of the mission it is simply a matter of quickly creating the two virophages and taking your own base. The Terran attacks will mainly focus on two Virophages (1, 2), which you can defend with a few units (Hydralisks/Roaches) and 1-2 Spore Crawlers and Spike Crawlers. Coordinating your attacks with the zombies isn’t strictly necessary, but it will help you get ahead, especially in the beginning. With the second zombie wave, you should take the second camp (3) directly and position your siege tanks near the central virophage (4), as you can easily hold your other positions from there. Remember to research all upgrades and maximize your economy as soon as possible. With the next wave you should be able to to place all outer virophages (5) so that it only remains to storm the Terran fortress. This isn’t easy, but should be possible with some Roaches, Zerglings, and Mutalisks, as well as Kerrigan’s Wild Mutation Buff. Since you have no time limit, you can of course simply send several waves. This should ensure you an easy completion of this mission.

BLIGHTS ACHIEVEMENTS

contaminatedachievement points10 – Infested
Complete the mission “Infested” in the Heart of the Swarm campaign.


Puppeteerachievement points10 – Puppeteer
Kill 60 enemies with Terran units under “Parasitic Control” in Infested.


Pandemicachievement points10 – Pandemic
Infest all garrisons without losing a virophage in Infested on Normal difficulty.


All just hot airachievement points10 – All Hot Air
Complete “Infested” on Hard difficulty before the League erupts gas on the platform a third time.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Zerg Campaign: Overmind

Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.

Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.

To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.

At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.

With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.