Starcraft Missions – In the Lion’s Den

In the Lion’s Den

Description: Thanks to you, we have secured our landing zone. Commander. General Warfield states that under the circumstances, attacking the primary Zerg swarm would be suicidal. That’s why we need a diversionary tactic to keep the Zerg forces occupied and give us the opportunity we need.

Requirements:
– Complete the mission The Gates of Hell .

Main Objectives:
– Place nuclear warheads at 3 breach locations.
– Reach the rendezvous.

Side Objectives:
– No

Reward:
– No

Since you have all the time in the world, a wonderful healer and the ability to revive your heroes in an emergency, the first level is not a problem. The second one gets a little more interesting, especially when trying to get the 50 kills in one shot. The second mass accumulation (5) is particularly well suited for this. Lure the enemies with a unit and stand in the back corner (6) and block Jimmy with Medics and wait as long as possible – then you might be able to get 50 kills.

The real difficulty of the second level is defending the bomb, as you have to destroy the emerging Nydusworms before doing too much damage and the Ultralisk deals a lot of damage – better pick up a special ability and distract him with the turret.

It gets really tricky again in the fight against the queen. This will first open eggs in turn and you should prevent them from doing this as quickly as possible with targeted fire. You can use the turret as a great distraction and use your special abilities to sweep away units that are already running around while you damage the queen. She will run from 1 to 2, then reappear at 3 and then try again at 4 and then at 2 to hatch eggs again. After that you should already have killed them. In the end, all you have to do is run and you’ve completed the mission.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.