Starcraft Missions – Haven’s Fall

Haven’s Fall

Description: My people have established a colony on planet Haven. All went well for quite a while, but now all radio traffic has stopped. They no longer answer on any frequency. We have to go there and see what happened. Maybe they were exposed to the Zerg virus! Also, they are on the edge of Protoss space. Jim, I’m worried that something bad has happened.

Requirements:
– Complete the Epidemic mission and 11 other missions, or complete 2 other missions after “Epidemic”.

Main Objectives :
– Wipe out all Zerg Infestations.

Side Objectives:
– No

Reward:
125,000 Credits

Planet:
– Haven

At the beginning of the mission you your tech reactor directly at all three production sites and start Viking production. You should also add two medics. Head north with your ground forces (1) and take your Vikings to clear the airspace over the hatchery next to your main camp (2). Once you have five Vikings you can land and clear the area on the ground as well. Meanwhile, you can detach 1-2 siege tanks to protect your base (3) and you should add 2 medics and 10-12 marines to your ground forces and wipe out the upper base (1). As soon as you can you should get the Viking mercenaries (if available also the Banshee mercenaries) and equip your air army with 4-6 Banshees. This should allow you to fly from base to base with the air fleet without encountering any problems. If you still have 2-4 research ships with you, you don’t even have to go to the base to heal your ships.

15 – Haven’s Fall
Complete all mission objectives in the mission “Haven’s Fall”.

10 – Flying Visit
Complete the “Downfall of Haven” mission on Normal difficulty, protecting 2 settlements.

10 – Home Visit
Complete the mission “Haven’s Fall” on Hard difficulty and protect 2 settlements.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran .