Starcraft Missions – Guilty Verdict

GUILTY VERDICT OVERVIEW

SPACE MISSIONS

Main Objectives : (+9 Power Points)
– Save Jim
– Kerrigan must survive
– Protect Kerrigan

Bonus Objectives: (+2 Power Points)
– Find the Secret Documents

Mission Reward:
Evolution Mission for Hive Host

CONVICTION BRUTAL

Achievements : Kerrigan must not drop below 50% health and must reach the prisoner deck in under 8 minutes.

Description :
For this mission (especially considering the achievements) it is advisable to give Kerrigan her healing ability again. The probability of hitting the time limit without this opportunity to gain life points quickly is rather low. Also use the heal to restore injured units to full health through the area effect to minimize your casualties. It is also important that you use the available infestors to capture strong Terran units (especially Siege Tanks and Thors). Once you’ve evolved Hatchroaches, you can salvage their Roaches with the Infestors to increase their energy without much trouble. This will be especially important when defending Kerrigan while destroying the security door (1).

You can take the room behind this security door without any major problems if you managed to secure one or the other Terran unit (especially the Thor) in the previous room while defending Kerrigan. Without this, it becomes relatively difficult to quickly take the next room. After that, it is important to take the last room in front of the prisoner’s deck (2) by storm, since you are likely to be close to the time limit. So use all your skills and try to do as much damage as possible with Kerrigan. If you have some Terran units in your possession, you should be able to eliminate the troops in this room without much trouble.

Once you reach the Prisoner deck, you’re freed from the time limit and can focus on taking out most of the troops with Kerrigan. The regular replenishment of units should enable you, even without a large presence of Terran units and thanks to the healing of Kerrigan, to keep your troops so well organized that you should make it to the end. Despite everything, don’t forget to collect the additional power points (3, 4) in both sections of this mission.

GUILTY ACHIEVEMENTS

guilty verdictachievement points10 – Conviction
Complete the “Conviction” mission in the Heart of the Swarm campaign.


Die Hardachievement points10 – Die Hard
Prevent Kerrigan from falling below 50% hitpoints in “Conviction”.


Early Releaseachievement points10 – Early Release
Reach the prison deck with Kerrigan in under 8 minutes in Conviction on Normal difficulty.


fast track procedureachievement points10 – Fast
Track Complete “Conviction” on Hard difficulty in under 10 minutes.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Zerg Campaign: Overmind

Nine of the thirteen Terran colonial now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran . Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.

Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.

To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.

At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.

With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.