Starcraft Missions – Gates of Hell

Gates of Hell

Description: Everything is set in motion for the grand finale – the invasion of the primary hive on Char! Once we start there will be no turning back. Make sure you are well prepared, Commander – fate awaits!

Requirements: – Complete the Maw of the Void mission . 

Main Objectives: – Raise a large army with 100 supplies. – Destroy the 3 Nydus Worms and save Warfield. 

Side Objectives: – No Reward: – No Planet:

Just bunker yourself and wait for all the landing capsules to come. A bunker and a flamethrower at each entrance, as well as two tanks and 1-2 turrets should be enough. In the west, you can also use the area just outside your base by defending it stationary. You can reach the first landing capsule in just a few steps and without any resistance worth mentioning. The easiest way to reach the second landing capsule is to briefly attract the opponents and only then attack them. Siege tanks are very good for the third one and you can free all of the following very easily by using Vikings. All landing pods are marked 1-10 on the overview map (in the order in which they land). Just fly to the landing pod and transform into ground form and she’s considered saved. The last 4 landing pods come in groups of two. So push quickly enough with an M&M (that’s what your army should consist of mostly, since you spend all your gas on Vikings and Banshees) to the south (in the middle) because there a landing capsule will land and secure the place before the enemies spawn there. You can easily free the other capsule with Vikings. You should also be able to free the last two capsules very easily. Run to the cruisers with your M&M army and to the Thors with your air force. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. The last 4 landing pods come in groups of two. So push quickly enough with an M&M (that’s what your army should consist of mostly, since you spend all your gas on Vikings and Banshees) to the south (in the middle) because there a landing capsule will land and secure the place before the enemies spawn there. You can easily free the other capsule with Vikings. You should also be able to free the last two capsules very easily. Run to the cruisers with your M&M army and to the Thors with your air force. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. The last 4 landing pods come in groups of two. So push quickly enough with an M&M (that’s what your army should consist of mostly, since you spend all your gas on Vikings and Banshees) to the south (in the middle) because there a landing capsule will land and secure the place before the enemies spawn there. You can easily free the other capsule with Vikings. You should also be able to free the last two capsules very easily. Run to the cruisers with your M&M army and to the Thors with your air force. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. since you spend all your gas on Vikings and Banshees) to the south (in the middle) because a landing capsule will land there and secure the place before the enemies spawn there. You can easily free the other capsule with Vikings. You should also be able to free the last two capsules very easily. Run to the cruisers with your M&M army and to the Thors with your air force. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. since you spend all your gas on Vikings and Banshees) to the south (in the middle) because a landing capsule will land there and secure the place before the enemies spawn there. You can easily free the other capsule with Vikings. You should also be able to free the last two capsules very easily. Run to the cruisers with your M&M army and to the Thors with your air force. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. M army and to the Thors with your air forces. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission. M army and to the Thors with your air forces. Once you’ve collected all the troops, all you have to do is “T-click” in the direction of the Nydus Worms (11) to win the mission.

If you want, you can take the time to train some troops further. Also make sure that you have destroyed all spore colonies in the area. You should easily destroy the remaining ones on the way back with your landing capsule troops or with your banshees.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran .