EXPERIMENTS OVERVIEW
Main Objectives :
– Mutate a Hatchery – Create
more Drones
– Mine Minerals
– Create an Overlord
– Mutate an Incubator Slimepool
– Create Zerglings
– Mutate a Spiny Crawler
– Destroy the Eliminator
– Destroy the Gas Towers
Planet: umoja
Bonus Objectives:
– Free the Zerglings from the Cages
Mission Reward:
– Zerglings
EXPERIMENTS BRUTAL GUIDE
Achievements : Complete the mission in under 10 minutes and destroy 35 Guardian Bots.
Description : Since the 10-minute time limit is not to be scoffed at, you shouldn’t take too much time at the beginning and get the first drone in the right position right away. You should do the same with the incubator slime pool. For the later course you should also throw in a second Overlord, since you can then build Zerglings for most of the mission. You may have to rebuild a third Overlord – depending on how many of your Zerglings survive. As soon as you can, just run out and take care of the first guards. After that, you free the next few Zerglings by destroying the first Terran facility (1). Keep running, ignore the factory (2) to make it easier to keep within the time limit and only destroy the guard bots around it. Your supplies will be attacked here from time to time if they walk past the assembly point and guard bots have been recreated there. Just ignore that, it shouldn’t cause any problems. Keep running, split your Zerglings and destroy the defenses, free the next Zerglings (3) and head west. There you can free the last Zerglings (4) and finally simply switch off the Eliminator (5) in a targeted manner. You should already have destroyed the 35 guardian bots when freeing the last zerglings, so you no longer have to worry about the last guardian bots (5). free the next few Zerglings (3) and head west. There you can free the last Zerglings (4) and finally simply switch off the Eliminator (5) in a targeted manner. You should already have destroyed the 35 guardian bots when freeing the last zerglings, so you no longer have to worry about the last guardian bots (5). free the next few Zerglings (3) and head west. There you can free the last Zerglings (4) and finally simply switch off the Eliminator (5) in a targeted manner. You should already have destroyed the 35 guardian bots when freeing the last zerglings, so you no longer have to worry about the last guardian bots (5).
10 –Â Experiments
Complete the “Experiments” mission in the Heart of the Swarm campaign.
10 –Â Claws Reveal
Destroy 35 Guardian Bots in Experiments.
10 –Â Timed Game
Complete Experiments on Normal difficulty in under 10 minutes.
10 –Â Like Oiled Lightning
Destroy three factories in under 10 minutes in Experiments on Hard difficulty.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Zerg Campaign: Overmind
Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.
Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.
To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.
At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.
With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.