Starcraft Missions – Eternal Darkness

Eternal Darkness

Description: And now, friend Raynor, you must share in the Overmind’s vision of the future. The end of my people, the end of all things. This is our fate should Kerrigan die.

Requirements:
– After completing the Echoes from the Future mission, use the Ihan Crystal in the Laboratory.

Main Objectives:
– Kill 1500 enemy forces. (3 Protoss Research, 3 Zerg Research)
– Defend yourself until the last Protoss falls.

Side Objectives:
– Protect the Protoss Archives for 25 minutes.

Reward:
– none

Planet:
– Ulnar Unlocked

Technology:
– Phoenix, Carrier, Phase Glider, Mothership

There are many research points that you can use for the rest of the missions and you don’t need any prerequisites.

In this mission, there is probably not really much that you can do wrong – so I’ll just write down what I carried away with almost 2700 opponents:

I improved attack in my forge (after that I let it slide a lot, which probably cost me one or the other dead opponent), started my worker production and added a robot factory as well as a Templar archive and the robot dock. I also got the golden expansion top left (1) straight away. The first attack is from the top-right (2), the second from the top-left (3) and the third from the bottom-right (4) – accordingly, you just have to keep your troops moving a bit. Thanks to two warp gates that blocked the entrance to the golden expansion, as well as a few high templars and cannons behind them, you can keep the whole thing up until the expansion is empty if you also pull in your main army from time to time and get quite a bit out of it generated profit.

After that I actually only built colossi and immortals, although I also noticed that a storm here and there and the possibility to hold back incoming troops with berserkers worked well. As soon as you no longer have to protect the archive (5), you should give it up and withdraw. Fill the ramps (6)(7) with immortals, the colossi behind them, cannons next to them and then your air force on the middle plateau and you can hold out for a relatively long time.

As has been reported by many people, having a primary air force with lots of phoenixes and making good use of the anti-gravity ability is also a very valid way to complete this mission successfully.

15 – In Eternal Darkness
Complete all mission objectives in “In Eternal Darkness” mission.

10 – With Shine But Without Glory
Kill 250 additional Zerg units in the mission “In Eternal Darkness” on Normal difficulty.

10 – In Glory and Glory
Kill 750 additional Zerg units in the mission “In Eternal Darkness” on Normal difficulty.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran .