Engine of Destruction
Description: The footage we decoded in the Adjutant’s memory proves that Mengsk ordered the massacre on Tarsonis. Now all we have to do is publish these recordings. Mira Han gave us a tip that might be useful. The League soon unveils a new war machine called “Odin” on Korhal. If we get hold of the Odin, we can use his help to gain access to the UNN studios there and release the Mengsk war crimes footage. The Odin is currently at a proving ground on Valhalla.
Requirements: – Complete the Cutthroat mission . Main Objectives : – Escort Tychus to Odin. – Tychus must survive. – Destroy all 5 league bases. – The Odin must survive. Side Objectives: – Find 3 Tissue Samples from Annihilators. – Find and destroy the Loki. Reward: 120,000 Credits Planet: – Valhalla, Sigmaris Prime Unlocked
Prerequisites: Science Vessel, Faster Repair for SCVs, Orbital Command, Viking Mercenaries.
What you really need to watch out for here is that your Odin must not get into the red zone – if that happens, you haven’t earned the final achievement.
In the beginning, you simply walk through the corridors with your units (1), collect the Zerg DNA (2) and watch Tychus get the Odin (3). Then quickly collect the resources in front of the gate on the left (4), man the bunker north of your base (5) with marines, set up a second automatic refinery and send a worker and two medics to Odin (you already have the medics). At the factory you grow an add-on, you build an armament factory and upgrade the armor for ground units and destroy the incoming cruisers. Then you quickly build a tank and send it with the Odin, from the spaceport (with add-on) you build the research ship and simply let it follow the Odin together with the two workers and the two medics (“Move” command on him). Otherwise you pump non-stop space fighters and as soon as you can call in the Viking mercenaries and build tanks. When the first camp (6) is destroyed, you should advance with three tanks in the direction of the nearest enemy base (7) in order to be able to better dismantle the first onslaught of Odin’s attack. Keep your WBFs (you should have increased the number to 3-4) a little behind, otherwise they will be splashed dead. Then you continue to destroy the camp (8), reposition your tanks a bit and make sure that there are now 2 tanks near your camp, because you will soon be attacked by avengers. you should advance with three tanks in the direction of the nearest enemy base (7) in order to be able to better dissect the first onslaught of Odin’s attack. Keep your WBFs (you should have increased the number to 3-4) a little behind, otherwise they will be splashed dead. Then you continue to destroy the camp (8), reposition your tanks a bit and make sure that there are now 2 tanks near your camp, because you will soon be attacked by avengers. you should advance with three tanks in the direction of the nearest enemy base (7) in order to be able to better dissect the first onslaught of Odin’s attack. Keep your WBFs (you should have increased the number to 3-4) a little behind, otherwise they will be splashed dead. Then you continue to destroy the camp (8), reposition your tanks a bit and make sure that there are now 2 tanks near your camp, because you will soon be attacked by avengers.
Once the camp is destroyed, you can easily build automatic refineries on the two geysers up there. Send in some additional SCVs to repair your units and repel the attacks with eagles and cobars on your Odin (9). Then send all units to the next base and make sure that your tanks split up a bit (10) and your space fighters destroy the tanks on the cliff (11) and relatively soon advance into the base to destroy a siege tank further back (12). In the beginning, the SCVs must not be with the Odin, otherwise the enemy siege tanks will ensure that they all die (splash). Otherwise, all you have to do is summon the second Viking mercenaries, continue to build space fighters and tanks, and now also send in marines from the reactor.
When attacking the fourth camp, you have to send your space fighters ahead, as there is a siege tank on a cliff right at the entrance (14) – again, be careful, your SCVs will not approve of it if they stand right next to Odin and he’s being shot at.
If the camp (15) is finished, send your air fleet home immediately – first you will be attacked from the south (16), then from the north (17) with some Vikings and a Raven. You can dodge the Hunter Seeker Missle if you want, but it’s best to catch the Raven in front of the base because otherwise his auto-turret will get on your nerves.
If you have fended off everything it means: All-in on the last base (18). Here it is very important that you attack well before the Odin (directly after you have repelled the attack on your base). Just drive up with siege tanks (19), go into siege mode and in with space fighters. so you can shoot down some units and a cruiser in advance and your Odin doesn’t catch all Yamato attacks first. After that, you just have to throw everything in and now also add workers and the Odin will do the rest for you.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Terran Campaign: Rebellion
Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.
Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.
Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.