Domination
Main Objectives : (+5 Power Points )
– Collect 100 Eggs
– Zagara is not allowed to collect 100 Eggs
– Destroy Zagara’s Base
Bonus Objectives:Â (+2 Power Points)
– Destroy the Infested Command Centers
Mission Reward:
– Baneling
Planet:Â char
DOMINATION BRUTAL GUIDE
Achievements : Visit all six Baneling nests and stop Zagara from collecting an egg.
Description :
In this mission it is essential to know where Zagara will try to collect her eggs. This is probably also related to where on the map you have already collected eggs. Accordingly, this can only be taken as an approximate prediction, but should follow roughly the same scheme.
First, you should head straight north (1) and secure the eggs and banelings that can be found there. There you will also come across Zagara directly, which you should be able to eliminate directly without major problems. From here on, your goal should be to secure the base east of your starting position (2) to improve your economy. From here on out, just building Zerglings will do. For the fights with Zagara, you should always have a group of banelings on hand and then pull them in just in case. If you continue to push north-east (3) from your second base, taking the next two Baneling Lairs with you, you should arrive at just the right time to outsmart Zagara again, as it advances south from its base. From here you should go back to your base and from there head north (4) to be able to intercept Zagara directly at her base before her next move – this is important because from now on she will have eggs near her base and you will be too late, you should only pull in her direction when she is already at the eggs. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. From here you should go back to your base and from there head north (4) to be able to intercept Zagara directly at her base before her next move – this is important because from now on she will have eggs near her base and you will be too late, you should only pull in her direction when she is already at the eggs. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. From here you should go back to your base and from there head north (4) to be able to intercept Zagara directly at her base before her next move – this is important because from now on she will have eggs near her base and you will be too late, you should only pull in her direction when she is already at the eggs. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. to be able to intercept Zagara directly at her base before her next move – this is important because from now on she will be looking for eggs near her base and you will be too late, you should only move in her direction when she already is is with the eggs. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. to be able to intercept Zagara directly at her base before her next move – this is important because from now on she will be looking for eggs near her base and you will be too late, you should only move in her direction when she already is is with the eggs. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests. Clean up the area around the next Baneling Lair (north of (5)) and then set about finding the last two Baneling Lairs (6, 7) and capturing the last Command Center (8) attempted. In the end, don’t pick up every egg you find, or you’ll end the mission before you’ve activated all the Baneling Nests.
10 – Domination
Complete the “Domination” mission in the Heart of the Swarm campaign.
10 – Fried Egg
In Domination, hatch all six Baneling nests before collecting 100 eggs.
10 – Zero Must Stand
Prevent Zagara from collecting an egg in Domination on Normal difficulty.
14 Minute Egg Destroy Zagara
‘s base in under 14 minutes before she can collect 100 eggs in Domination on Hard difficulty.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Zerg Campaign: Overmind
Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overwhelming numbers of swarm warriors.
Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.
To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet approaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.
At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.
With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.