Between Heaven and Hell
Description: Thanks to you, we’ve secured our landing zone, Commander. General Warfield states that under the circumstances, attacking the primary Zerg swarm would be suicidal. That’s why we need a diversionary tactic to keep the Zerg forces occupied and give us the opportunity we need.
Requirements:
– Complete the mission The Gates of Hell .
Main objectives:
– Destroy all 4 cooling towers.
Side Objectives:
– Destroy the Zerg Leviathan.
Reward:
– None
Planet:
– Mining Platform via Char
Unlocked Technology:
– None
Take your starting units and run straight down to the Zerg’s (north)east expansion (1) and destroy them. In the meantime, you should equip your production facilities with tech reactors and pump up marines and vikings. The next goal is to capture the cleared expansion as soon as possible, during which you clear the center of the map (2). Improve the attack values ​​of your infantry and your planes and take a squad of Vikings and Banshees to wipe out the northern camp (3). Remember that you only have to breach the power supply (4) and the explosion will do the rest. Collect the resources after the explosions and once you’ve cleared the northeast you should also secure the expansion in the north (5).
Don’t underestimate the threat that’s looming over you. You can’t just destroy this huge Zerg monster with a 120 food army. Back off a bit and build up your upgrades and build up your army to 180 Food Vikings/M&M plus some Banshees and then you can go into battle with Stimpack. After that, the map is actually just a T-click down (6) and a T-click down to the right (7) and you’re done.
15 –Â Between Heaven and Hell
Complete all mission objectives in the mission “Between Heaven and Hell”.
10 –Â Explosives
Expert Complete the mission “Between Heaven and Hell” on Normal difficulty with no casualties from platform explosions.
10 –Â Rush of Speed!
Complete the mission “Between Heaven and Hell” on Hard difficulty in under 25 minutes.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Terran Campaign: Rebellion
Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.
Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.
Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.