Starcraft Missions – All or Nothing

All or Nothing

Description: It seems my faith in your abilities was justified, Commander Raynor. Now the final blow must come. Use the artifact to take out the Queen of Blades and end the bloodshed.

Requirements:
– Complete the mission In the Lion’s Den or Between Heaven and Hell .

Main Objectives:
– Defend the Artifact until it is fully charged.

Side Objectives:
– No

Reward:
– No

Prerequisites: Regenerative Biosteel, Auto Refinery, Faster SCF Repair, Orbital Command

But now to the actual mission: The macro has to be right, otherwise you don’t have a chance here. However, two factories with a tech reactor (the Protoss research) should be enough to build four siege tanks at the same time – that’s all you really need to complete the mission. You can manage an effective block by not taking any bunkers or command centers. Of course, a must-have here is the ability for SCVs to repair buildings faster. You should only use the artifact when Kerrigan is on his way to you – this way you can kill her relatively easily. Put a Thor in your defense lines and use his ability on her – this will stun her and your tanks can do the rest. The rest of the mission is actually pretty easy to complete by just having about 20 Siege Tanks behind your wall of Command Centers and just 4-5 SCVs with auto-repair behind them. Of course, 3-3 upgrades are important (actually only the 3 attack, but you never know).

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.