Matt Horner
Matt Horner spent his youth as the second son of a minor trader on Tyrador IX, and from an early age craved a change from his easy and uneventful life. That change was promised by the tales of a passing trader, about a tyrannical empire and brave men and women who wanted to liberate the land. The trader was a member of the Sons of Korhal and was looking for new followers. Matt Horner was ideal for his purposes: young, bright, idealistic and in search of a purpose.
Matt Horner.
The Sons of Korhal took Matt Horner into their midst and encouraged him to undergo military training in the Confederacy Navy, where he quickly excelled as a pilot. After graduating with honors, he defected from the Confederacy and now devoted all his time to the Sons of Korhal. At the time of Mar Sara’s demise, Matt Horner was first mate on the Cormorant, a merchant ship that had been converted into a blockade runner.
The Cormorant reaped success after success at outsmarting Confederate patrols in its interplanetary troop and supply transports, and Matt Horner soon gained a reputation as a shrewd and reliable second-in-command. On Mar Sara, the Cormorant helped evacuate the colony abandoned by the Confederacy. Matt Horner was assigned to work alongside Jim Raynor, Arcturus Mengsk’s newest recruit, and it wasn’t long before he came to appreciate the former marshal’s bravery and loyalty.
Matt Horner had never advocated suffering or even dying innocent people; those principles had finally brought him to join the Sons of Korhal in the first place. He was shocked and indignant to learn that Arcturus Mengsk had knowingly and deliberately unleashed the Zerg on the people of Tarsonis. In his eyes, the revolution instigated by the Sons of Korhal had merely resulted in the autocratic Confederacy being replaced by the tyrant Arcturus Mengsk, and he was far from over the matter. He was therefore the first to join Jin Raynor when the former Marshal seceded from Arcturus Mengsk once and for all.
When the Raiders captured the Hyperion, Arcturus Mengsk’s personal flagship, in the battle for the Dockyards of Dylar, Matt Horner was primed to take command. He was made captain of the ship and in the years that followed took command of the Raiders’ small fleet. Matt Horner also controlled a number of military aspects of Jim Raynor’s movement. Still confident that he can make the universe a better place, he remains loyal to the Raiders and especially to Jim Raynor. He has only average combat skills, but is an excellent pilot and his tactical skills are impressive.
Upholding the ideals of the Revolution against the Terran League was no easy task: Arcturus Mengsk is an excellent propagandist and seems to have all the aces in his hand. Matt Horner has been hardened by the experience of the past few years, but his idealism and determination have remained untouched. Matt Horner is still a firm believer in Jim Raynor and in the revolution as well, although some of Jim Raynor’s doubts have already rubbed off on members of the crew. Matt Horner has worked hard over the years to keep it all going, confident that Jim Raynor’s heroism will eventually prevail and lead his rebels to victory.
STARCRAFT HEROES / CHARACTERS
Every nation has its heroes and well-known characters that should be mentioned. In the world of Starcraft there are also various heroes. Here you will get to know the most famous heroes of the three races Protoss, Terrans and Zerg. Take a look at their biography, because you might meet them in the game. Some characters you will even control in the game.
Starcraft – Game Features
Fast-paced, lively and balanced real-time strategy gameplay that surpasses the magic of the original Three completely different races: Protoss, Terran and Zerg Numerous new units, buildings and features give each race more unique abilities Stunning single-player campaigns for each race in a thrilling storyline
Wings of Liberty (Terran)
Heart of the Swarm (Zerg)
Legacy of the Void (Protoss)
New dynamic 3D graphics with support for multiple outstanding effects and huge armies Great multiplayer support with intelligent and automatic opponent finding mechanism in Battle.net Fair league system with numerous divisions and a clear ranking list New Battle.net community features with Facebook integration and friendship system Numerous achievements for both single and multiplayer modes Extensive Galaxy map editor with new features, options and scripts that offer complete freedom in map creation.
Campaigns in general
In Starcraft 2, as in the first part, there is a single player mode. In this mode you play the campaigns of each race. On this page you will find the individual missions of the campaigns which we summarize as a walkthrough.
All three campaigns will be released as single games. These will be released in intervals of about 1-2 years and have the following titles.
Wings of Liberty – Terran Campaign
Heart of the Swarm – Zerg Campaign
Legacy of the Void – Protoss Campaign
All three campaigns have a story mode and a game mode. In the story mode, as you know it from role-playing games, you play from the point of view of a character, e.g. Jim Raynor, with whom you get information about planets, units or the story. Here you’ll also make important decisions that will determine the course of the game’s story. It can happen that you only see some cutscenes if you have completed a certain mission sequence. You can also postpone some missions and complete them later. There are also decisions in the story mode that have an effect on the missions. For example, you decide which units will be used for a particular mission. The missions are designed so that you can complete them using different tactics.
Story (Starcraft 2: Wings of Liberty) The story of StarCraft II Wings of Liberty continues the saga and takes place four years after the events of StarCraft: Brood War. The storyline features familiar characters such as Jim Raynor or Kerrigan, but new heroes such as Tychus J. Findlay or Matt Horner also play a role.
However, the campaigns of the three races are completely different. In Wings of Liberty you have to earn money through missions to reinforce your troops. As far as the story is concerned, you are Jim Raynor with the Raynor Raiders fighting against the League. The Zerg, on the other hand, have no money problems and there is no need to buy expensive technologies. The Zerg campaign itself is more role-playing oriented and you act from Kerrigan’s point of view. The Protoss campaign is mainly about diplomacy.