Graven Hill
Graven Hill’s battle scars and long list of black market contacts belied a little of his good upbringing on Umoja. As a youth he was supposed to be a politician, like his father and mother, but Graven always found politics unfulfilling and useless.
The outbreak of the Guild Wars between the Kel-Morian Cartel and the Terran Confederation offered Graven a welcome respite from his sober future. With the support of his anti-Confederation parents, Graven, along with other unofficial volunteers of Umojan, chose to fight alongside the Kel-Morians. While most of the volunteers welcomed the chance to fight the Confederacy, Graven’s motivations lay far from politics. He had struck a lucrative contract with a mercenary force to protect the precious Kel-Morian mining outposts.
During the wars, Graven befriended mercenary Remy Harris, and the two men became intent on striking a more profitable deal with the Confederacy. The fact that Graven was serving a government hostile to the Confederacy didn’t bother him much. The war had become a business. It didn’t matter who his clients were, as long as they paid well and in advance.
Shortly after the Guild Wars, Graven and Remy formed their own mercenary force. When the Sons of Korhal launched their guerrilla warfare against the Confederacy, they made their mercenaries available to both sides to maximize profits. This dangerous game backfired when Confederate forces captured a group of mercenary-backed rebels and determined their origin. Due to Gravens and Remy’s complicity with the rebels, the Confederacy stormed their headquarters. Remy was killed in the attack, but Graven escaped and fled to Umoja.
Upon returning home, he found that his family, with whom he had not spoken since the Guild Wars, had abandoned him. Word of his mercenary support for the Confederacy during both the Guild Wars and the Sons of Korhal Rebellion had spread. Although there were no legal consequences for his actions, he was respected. Graven was deeply affected by the experience, but he did not turn away from his chosen calling. Being a mercenary was all he knew, and besides, he enjoyed it.
At the fall of the Confederacy in 2500, Graven led a new mercenary force on Deadman’s Port, a haven for all manner of rabble and black market trade. Over time, he developed an increased interest in Raynor’s Raiders and their rebellion against the new Terran League, an oppressive regime similar to that of the old Confederacy. Much to the astonishment of his squad, he contacted Jim Raynor, joined the rebel group, and offered them exclusive access to his network of mercenaries.
STARCRAFT HEROES / CHARACTERS
Every nation has its heroes and well-known characters that should be mentioned. In the world of Starcraft there are also various heroes. Here you will get to know the most famous heroes of the three races Protoss, Terrans and Zerg. Take a look at their biography, because you might meet them in the game. Some characters you will even control in the game.
Starcraft – Game Features
Fast-paced, lively and balanced real-time strategy gameplay that surpasses the magic of the original Three completely different races: Protoss, Terran and Zerg Numerous new units, buildings and features give each race more unique abilities Stunning single-player campaigns for each race in a thrilling storyline
Wings of Liberty (Terran)
Heart of the Swarm (Zerg)
Legacy of the Void (Protoss)
New dynamic 3D graphics with support for multiple outstanding effects and huge armies Great multiplayer support with intelligent and automatic opponent finding mechanism in Battle.net Fair league system with numerous divisions and a clear ranking list New Battle.net community features with Facebook integration and friendship system Numerous achievements for both single and multiplayer modes Extensive Galaxy map editor with new features, options and scripts that offer complete freedom in map creation.
Campaigns in general
In Starcraft 2, as in the first part, there is a single player mode. In this mode you play the campaigns of each race. On this page you will find the individual missions of the campaigns which we summarize as a walkthrough.
All three campaigns will be released as single games. These will be released in intervals of about 1-2 years and have the following titles.
Wings of Liberty – Terran Campaign
Heart of the Swarm – Zerg Campaign
Legacy of the Void – Protoss Campaign
All three campaigns have a story mode and a game mode. In the story mode, as you know it from role-playing games, you play from the point of view of a character, e.g. Jim Raynor, with whom you get information about planets, units or the story. Here you’ll also make important decisions that will determine the course of the game’s story. It can happen that you only see some cutscenes if you have completed a certain mission sequence. You can also postpone some missions and complete them later. There are also decisions in the story mode that have an effect on the missions. For example, you decide which units will be used for a particular mission. The missions are designed so that you can complete them using different tactics.
Story (Starcraft 2: Wings of Liberty) The story of StarCraft II Wings of Liberty continues the saga and takes place four years after the events of StarCraft: Brood War. The storyline features familiar characters such as Jim Raynor or Kerrigan, but new heroes such as Tychus J. Findlay or Matt Horner also play a role.
However, the campaigns of the three races are completely different. In Wings of Liberty you have to earn money through missions to reinforce your troops. As far as the story is concerned, you are Jim Raynor with the Raynor Raiders fighting against the League. The Zerg, on the other hand, have no money problems and there is no need to buy expensive technologies. The Zerg campaign itself is more role-playing oriented and you act from Kerrigan’s point of view. The Protoss campaign is mainly about diplomacy.