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Starcraft Heroes – Arcturs Mengsk
Arcturus Mengsk used to be a very successful prospector for the Confederate government. Although his home world, Korhal IV, was a center of civil disobedience and anti-Confederate propaganda, Arcturus Mengsk was honored to put his bravery at the service of the government. As the turmoil on Korhal reached its peak
Planets Starcraft – XT39323
The worlds that identify with the Umoja Protectorate have long felt their independence to be a defining characteristic. The Protectorate does not recognize Emperor Arcturus Mengsk’s right to rule all Terrans, and goes to great lengths to ensure that the way of life there is unaffected by the League.
Starcraft Units – Dusk Wings
The Dusk Wings were one of the first squadrons of Banshee used by the League. They soon deserted, however, realizing how quickly they could get rich with their new toys as long as they worked for themselves.
Starcraft Missions – Gates of Hell
Description: Everything is set in motion for the grand finale – the invasion of the primary hive on Char! Once we start there will be no turning back. Make sure you are well prepared, Commander – fate awaits!
Starcraft Buildings – Warp Gate
The Warp Gate is a unit producing structure for the Protoss, capable of warping in ground units. Warp Gates provide an ability unique to the Protoss: the rapid creation of units at any location on the map covered by the Psionic Matrix, so long as the location is not obscured by the fog of war. This allows for quick, on-demand deployment of troops at key strategic locations.
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Starcraft
Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.
Each round is divided into three phases.
Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
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