StarCraft Diary 2018 – No. 3 – TvZ – Odyssey LE – StarCraft eSports

Heroes – Zeratul

Little is known about Zeratul’s origins, but he spent many years of his life away from his homeworld of Shakuras on various missions. Zeratul appears when he meets Tassadar alongside Jim Raynor on Char. Since the High Templar have a fundamental aversion to the Dark Templar, this meeting did not necessarily go smoothly, but after some time the three came to an agreement and hid from the .

Planets Starcraft – Char

Char was once one of the thirteen core of the Confederacy, but the planet is best known as the primary hive of the alien Zerg. After its discovery, Char turned out to be an inhospitable, volcanic planet; Ash covered much of the surface, obscuring the corrosive atmosphere. Extremely high levels of cosmic rays make the environment all the more dangerous.

Starcraft Units – Hellion

A fast expansion-raiding unit and anti-Melee unit when transformed into Hellbats. With a line of effect attack, the same range as a Marine’s attack, Hellions excel at fighting in Choke Points on maps. With a very slow cooldown on attack and fast movement speed, this unit requires a lot of attention and micro-management to be effective due to its nonexistent armor and low health.

Starcraft Missions – Covert Operations

The ghosts have enough energy that you cloak them from the start and they keep the whole scenario cloaked. Your Ghosts deal the most damage in the with the Nuke Strike. You just have to be careful not to get caught by an enemy unit that breaks your camouflage. Banelings in particular are deadly when they see you.

Starcraft Buildings – Extractor

The Extractor is the Zerg building from which Drones collect Vespene Gas. The Extractor is the Zerg equivalent to the Refinery and the Assimilator.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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