Starcraft Commentary No. 149 – NSHSFreaky vs StarTaleHack – StarCraft eSports

Heroes – Rory Swann

An old Morian mining ad said, “The more inhospitable a moon appears, the more likely it is to find riches beneath its surface.” Those closer to Rory Swann see him as a prime example of this notion.

Planets Starcraft – New Folsom

Due to its rich mineral resources, attempts were made to set up mining colonies, but the three attempts failed. New Folsom had the greatest concentration of catalytic elements in Confederacy territory. These are required to forge Neosteel.

Starcraft Units – Overlord

The semi-intelligent space-faring giants, known as the Gargantis Proximae, were introduced into the swarm so that their exceptionally well-developed senses would benefit warriors in battle. The Gargantis flyers have been so well assimilated by the swarm that the Cerebrates use them as a primary control over their forces.

Starcraft Missions – Veterans

For this mission, the presence of “Ferocious Mutation” is a crucial advantage. This makes it easy to destroy the base in the east (1) in the beginning and in the golden expansion (2) without any major problems, since the zerglings and banelings don’t actually die before they can do the damage to the units.

Starcraft Buildings – Infestor

The Infestor is an offensive spellcaster, meaning that its abilities are used to harm enemy units rather than support the player’s units. It can be built after the Zerg player has an Infestation Pit. Infestors have three abilities: Neural Parasite, Fungal Growth, and Microbial Shroud. They can move while burrowed if Burrow is researched.

Follow us and check out our social media accounts on Twitter, Facebook & YouTube ►

● on Twitter ► esport.directory
● Facebook ► esport.directory
● Youtube ► esport.directory

Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





Follow us and check out our social media accounts on Twitter, Facebook & YouTube ►

● on Twitter ► esport.directory
● Facebook ► esport.directory
● Youtube ► esport.directory

, , , , ‚ , , , Starcraft Video YouTube, , , , Starcraft Team,


Comments are closed.