Infestor
The Infestor is an offensive spellcaster, meaning that its abilities are used to harm enemy units rather than support the player’s units. It can be built after the Zerg player has an Infestation Pit. Infestors have three abilities: Neural Parasite, Fungal Growth, and Microbial Shroud. They can move while burrowed if Burrow is researched. The Infestor has the furthest range of vision (10) among the Zerg ground units and retains it while burrowed.
Neural Parasite is a channeled spell that takes control of an enemy unit. This ability is best used against high-tier units and spellcasters. Enemy spellcasters controlled by a Neural Parasite cast their spells as if owned by the player who controls the Infestor, and will deplete their energy as normal. While active, the Infestor is helpless, and unable to move, cast spells, or burrow, but the Infestor can cancel the spell at any time. A long cord, visible to both players, tethers the victim to the Infestor. If the victim moves too far (>14 grid units) from the Infestor for any reason (including Abduct, etc.), the tether will break and the spell will end, freeing both the victim and the Infestor. Neural Parasite can’t target Heroic units.
Fungal Growth is very useful despite its relatively high energy cost. It is most effective against groups of clustered, weak units like Marines and Zerglings. Restricted movement prevents enemy units from fleeing, and can prevent melee units from reaching their targets. However, affected units can still attack, and the ability does not stack. It can be used on Cloaked and Burrowed units and will reveal them for its duration. Fungal Growth also inhibits the Stalker’s Blink and Battlecruiser’s Tactical Jump abilities. Affected units cannot enter a transport unit (Medivac, Overlord, or Warp Prism). Tightly clustered air units are especially vulnerable, as there is no upper limit of potential targets.
ZERG – THE SPAWN OF THE SWARM
WILD. FATIGUE. FLEXIBLE.
Once artificially created by the mighty Xel`Naga, the Zerg would eventually lead to their demise and become a threat to the entire galaxy. Because of their collective consciousness, this species is often referred to simply as “the Swarm.” In their quest for perfection, the Zerg adopt advantageous and superior gene strands into their own gene pool, wiping out “inferior” species in the process.
Zerg Buildings
While the Protoss rely on technological superiority and the Terrans on their adaptability, the savage Zerg rely mostly on pure mass. The mostly lightly armored creatures usually pounce on their opponents from all sides on the battlefield, leaving only a picture of devastation in their wake.