Auto Turret
The Auto-Turret is a temporary and immobile structure deployed by the Raven at the cost of 50 energy. It automatically attacks nearby air and ground targets that come within its range.
Once deployed, the Raven can leave the area, and the Turret will remain until it is killed or its duration expires (10 seconds). At expiration, the Auto-Turret would have dealt a maximum of 315 damage before armor.
- When placed side by side, Auto-Turrets form perfect walls.
- Considered a structure for targeting purposes and is attacked accordingly by Banelings. In a similar way, it cannot be attacked by Liberators in Defender Mode.
- Is mechanical, thus repairable by SCVs and MULEs.
- Like all Terran structures, it takes burn damage at 33% HP (50 total HP remaining), and will die if left unattended.
- Structure attribute also provides immunity against the majority of hostile spells, such as Neural Parasite and Psi Storm.
- Auto-Turrets can be placed on creep, unlike other Terran Buildings.
- Higher health and armor allows it to absorb damage that would otherwise be directed on the Terran player’s army.
- Auto-Turrets do not count as structures for the purposes of losing a game (by losing all your structures). However, the creation of an Auto-Turret counts as the creation of a unit (rather than a structure) for the purposes of Stalemate Detection.
This upgrade increases the armor of the Auto-Turret from 1 to 3, greatly improving its survivability against low damage units like Zerglings and Zealots. The improved resilience increases the efficiency of Auto-Turrets as protective shields when they are placed in front of the Terran player’s army. In addition, it makes the Auto-Turret more viable for expansion harassment, causing worker units to deal 2 damage to the structure.
TERRANS – THE FEDERAL MARINE CORPS.
PRIDE. STRENGTH. DISCIPLINE
Outcasts, lawbreakers and rebels were once sent from Earth to establish the first human colony outside the solar system. Left to their own devices, a tight military organization gave them the adaptability and flexibility they needed to survive in the far reaches of the galaxy. Far away from their homeland, a multitude of more or less independent colonies gradually developed.
Terran Buildings
The nomadic-looking people owe their assertiveness, among other things, to the ability to build their tactical outposts quickly and effectively in the contested area. A special achievement of the Terrans is the ability to land finished buildings from a greater distance in more distant areas.