Starcraft Heroes – Izsha
The being known as “Izsha” was one of the Queen’s truly unique creations, infusing the swarm’s collective consciousness with traits such as episodic memory. However, since “her” functions were more suited to hive organization than warfare, Izsha remained largely hidden from Zerg enemies.
Planets Starcraft – Moria
The large, red planet of Moria has long been considered the most prolific mining colony in the Koprulu Sector, due to its rich mineral and fuel reserves. The first settlers of Moria were the occupants of the supercarrier Argo, one of the four colony ships that had transported Terrans to the sector. After crash-landing on the planet,
Starcraft Units – Raven
The Raven is a versatile workhorse, designed to combine the functions of a small production facility and observation post. The Raven’s rugged build and ability to fly allows it to operate in the harshest of climates, making it a common sight in Rim Worlds colonies. While the Raven shares much in common with its little brother, the SCF, it is a far more specialized and advanced construction vehicle.
Starcraft Missions – In the Lion’s Den
Description: Thanks to you, we have secured our landing zone. Commander. General Warfield states that under the circumstances, attacking the primary Zerg swarm would be suicidal. That’s why we need a diversionary tactic to keep the Zerg forces occupied and give us the opportunity we need.
Starcraft Buildings – Assimilator
The Assimilator, a Protoss structure that can only be built on top of Vespene Geysers, allows the player to collect Vespene Gas. Probes sent to an Assimilator will return Vespene Gas to the nearest Nexus. The Assimilator is equivalent to the Terran Refinery and the Zerg Extractor, but has significantly higher endurance.
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Starcraft
Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.
Each round is divided into three phases.
Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
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● on Twitter ► esport.directory
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