StarCraft 2: Shadow of the Brood 06 – Deception of Fear – StarCraft eSports

– Zasz

Zasz was one of the Cerebrates created by the Overmind from its own consciousness to command the different Broods of the Zerg. During the Great War, Zasz advised a new Cerebrate produced to safeguard the chrysalis holding Sarah Kerrigan.

Planets Starcraft – Phaeton

The harsh deserts on Phaeton are extremely hostile to life. Although the planet has breathable amounts of oxygen, there are almost no deposits of minerals or drinking water. Phaeton’s location at a great distance from the centers of the Protoss and Terran civilizations makes it even less attractive for settlement.

Starcraft Units – Roach

With the Tunneling Claws upgrade, the Roach becomes one of two units (the other being the Infestor) that is able to move while burrowed. This is also indicated by the appearance of crystals on the backs of the Roaches.

Starcraft Missions – Back In The Saddle

This mission is self-sufficient in itself, since you can find HP in all important locations and you can use Kerrigan’s abilities whenever they are available. Once you can hit 3 or more enemies with Crushing Grip, you should do so. If you have medics against you, then you should kill them first.

Starcraft Buildings – Nexus

The Nexus is the fundamental building for the Protoss. It warps in the Protoss worker, the Probe. Since patch 4.0.0, after the Fleet Beacon is built, the Nexus can also produce the Mothership. The Nexus is also capable of casting the Chrono Boost spell, which gives a bonus to production and research. All harvested minerals and Vespene Gas must be returned by Probes to the Nexus in order to become available for use.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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