StarCraft 2 – Marauders! 09 – Team BAMF – StarCraft eSports

Heroes – Horace Warfield

For a man so deeply involved in the darker and mysterious sides of the Terran , Horace Warfield had a relatively ordinary childhood. He was born in the Tarsonian coastal town of Kithrup, the youngest son of Shae and Henry Warfield. His parents both worked for the local hospital: his father as an administrator and his mother a neurosurgeon.

Planets Starcraft – Char

Char was once one of the thirteen core of the Confederacy, but the planet is best known as the primary hive of the alien Zerg. After its discovery, Char turned out to be an inhospitable, volcanic planet; Ash covered much of the surface, obscuring the corrosive atmosphere. Extremely high levels of cosmic rays make the environment all the more dangerous.

Starcraft Units – Thor

The Thor project was kept secret from the start. Agents of the Umojan Protectorate were the to unearth clues that the Terran League was feverishly completing a new type of superweapon. Rumors of the hermetic sealing off of the gigantic Simonson Munitions Works on the planet Korhal IV by League forces first piqued the interest of the Umojans.

Starcraft Missions – Moebius factor

Description: Seems your Queen of Blades figured out who’s paying us to collect all the artifacts. Moebius’ boss, Dr. Narud, says the Zerg are attacking the research center on Tyrandor. He can’t evacuate his people until they’ve gotten all the artifact research papers to safety.

Starcraft Buildings – Missile Turret

The Missile Turret (or Turret for short) is a Terran defensive building, which once constructed will attack flying units and buildings. It cannot be lifted off. It is also one of the modes of detection for Terran as it reveals cloaked units (including ground units) within its range of attack.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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