Starcraft 2 Legacy of the Void Tutorial Gameplay (UHD) – Starcraft PS4

From our WIKI section.

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Starcraft Heroes – Zeratul

Little is known about Zeratul’s origins, but he spent many years of his life away from his homeworld of Shakuras on various missions. Zeratul first appears when he meets Tassadar alongside Jim Raynor on Char. Since the High Templar have a fundamental aversion to the Dark Templar, this meeting did not necessarily go smoothly, but after some time the three came to an agreement and hid from the Zerg.

Planets Starcraft – Char

Char was once one of the thirteen core worlds of the Confederacy, but the planet is best known as the primary hive of the alien Zerg. After its discovery, Char turned out to be an inhospitable, volcanic planet; Ash covered much of the surface, obscuring the corrosive atmosphere. Extremely high levels of cosmic rays make the environment all the more dangerous.

Starcraft Units – Larve

The creatures that come closest to the original Zerg Insectoids are the Zerg Larvae. Though their size and toughness have been vastly improved by Xel’Naga experimentation, they still possess the two traits that first fascinated their former masters: genetic diversity and psychic sensitivity.

Starcraft Missions – of Roaches

Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.

Starcraft Buildings – Wings of Liberty

Raynor’s troops have run out of money and low morale, but Jim is trying to change that by acquiring artifacts and selling them to an ominous “Moebius Foundation”. This collaboration can be traced back to Tychus Findley meeting Jim Raynor at a bar and giving him new hope.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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