StarCraft 2 Legacy of The Void gameplay, part 16 – StarCraft eSports

Starcraft Heroes – Egon Stettman

When Egon Stetmann began his career at the Terran League research facility on Tyrador III, he found himself surrounded by like-minded, equally young and idealistic colleagues, most of whom shared his belief that their generation could hope for a brighter future for the Whole Koprulu sector worked.

Planets Starcraft – Korhal

Korhal IV is the headquarters of the Terran League, and its irradiated surface is a common testament to humanity’s warlike past in the Koprulu Sector. The planet is the fourth in the Korhal system and is often simply called “Korhal”. It was green and had a mild climate when it was colonized by the Tarsonian settlers in the early years of Terran expansion.

Starcraft Units – Colossus

The Towering Colossus is a robotic unit developed by the Protoss, dating back to the bloody conflicts of the Kalath Intercession. He strides across the battlefield on his four long legs, which give him an extremely high degree of mobility. Thanks to its enormous size, this machine can negotiate cliffs or steep terrain without too much difficulty, which at the same time gives it an optimal firing position.

Starcraft Missions – of the swarm hosts

Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.

Starcraft Buildings – Ultralisk Cavern

The zerg ultralisk cavern is a shelled structure in which there are numerous high-radiation deposits and other dangerous substances. It is in this extremely hostile environment that the ultralisk gains its toughness. In addition, it provides all of the genetic coding for the larva to morph into the breed itself.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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