Starcraft 2 – How not to play your Dark Templar – StarCraft eSports

Starcraft Heroes – Aldaris

Aldaris is a staunch believer in the vision of the New Beginning. For him, the virtues of communal striving and selfless honor rank above all else. He has little more than contempt for people who display their emotions and disrespect their superiors.

Planets Starcraft – Aiur

Aiur has witnessed the ups and downs of Protoss history – from the primitive origins of the psi race to accelerated evolution at the hands of the mysterious Xel’Naga. The Xel’Naga abandoned Aiur due to growing strife among the Protoss, which eventually led to the destruction of their primary telepathic link.

Starcraft Units –

The queen is the guardian of the swarm and takes care of it by spreading the crawler, taking care of the rearing of new larvae or healing badly wounded units or buildings. True to its name, it occupies a special position in the swarm and must therefore not remain unobserved for too long or be exposed to enemy units.

Starcraft Missions – Evolution of Mutalisks

Overnight, the apocalypse befalls the colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Starcraft Buildings – Hatchery

The Hatchery is the heart of any Cluster. Not only does it serve as a resource gathering point and central processing facility, but it also produces the larvae from which all other Zerg are spawned. Larvae are constantly being produced and will not move away from the hatchery in which they originated.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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