Starcraft 2 Commentary Bronze Bros – StarCraft eSports

Heroes – Valerian Mengsk

Words are powerful tools for change. They spark revolutions. They introduce daring new ideas that shape the imagination of future generations. Valerian Mengsk was to learn that words are capable of forever changing a person’s life path.

Planets Starcraft – Korhal

Korhal IV is the headquarters of the Terran League, and its irradiated surface is a common testament to humanity’s warlike past in the Koprulu Sector. The planet is the fourth in the Korhal system and is often simply called “Korhal”. It was green and had a mild climate when it was colonized by the Tarsonian settlers in the early years of Terran expansion.

Starcraft Units – Drohne

The Drone is the Zerg Worker. It can gather Minerals and Vespene Gas and has a low-damage ranged attack (range of one.) It can morph into a Zerg building anywhere on any Creep generated from Creep Colonies and Hatcheries, even when the creep is sustained by neutral or enemy buildings.

Starcraft Missions – Rendezvous

Head straight east (1) with Kerrigan and once you’ve collected the few resources, an extractor and a hatching slime pool. From the location of the second resources, you can hit the bunker at (1) with a kinetic wave to burn it up. The Marines stationed there will be in pursuit of Kerrigan and can be taken out quite easily with a well-placed Crushing Grip.

Starcraft Buildings – Evolution Chamber

The Evolution Chamber is a structure in the Zerg Tech Tree which requires a Hatchery before it can be morphed. The Evolution Chamber is the research center for Melee Attacks, Missile Attacks, and Ground Carapace.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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