Starcraft 2 Commentary No. 158 (T)ballerscuba vs. (P)QLmindless – StarCraft eSports

Starcraft Heroes – Jim Raynor

Jim Raynor was born on Mar Sara and raised by his grandfather, who taught him much about hunting and shooting. As he grew older he fought in the unit ‘Heaven’s Devils’ against the Kel-Moria Combine, but was withdrawn for insubordination and met Tychus Findlay at Camp McIntyre, who would later serve him faithfully.

Planets Starcraft – Kaldir

A moon of the gas giant Midr IV, Kaldir is among the coldest terrestrial in the Koprulu Sector. Its upper atmosphere rejects heat and allows almost no sunlight to reach the surface. For this reason, only two native life forms have been discovered on Kaldir to date. One of these, a species of extremophile bacteria, serves as the power source for the others: a group of brutal Ursadons.

Starcraft Units – Jacksons Revenge

The Terrans can neither boast impressive technologies nor unbeatable masses, they seem to be the least dangerous race in the Starcraft universe. However, this is also their strength, often underestimated by the enemy, they can attack from ambush and thus take advantage of the surprise effect. The forces are often formed from prisoners who want to shorten their sentence.

Starcraft Missions – Freezing Silence

Run along the path as fast as you can to reach the base. With the Kinetic Wave you can take out the Ursadons and you shouldn’t lose a unit until you reach the base. While losing units won’t really set you back, it’s avoidable.

Starcraft Buildings – Twilight Council

The Twilight Council is a structure on the Technology Tree, which requires a Cybernetics Core before it can be warped in. The Twilight Council enables research of the Charge, Blink and Resonating Glaives upgrades.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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