Starcraft 2 Commentary No. 110 (T)ballerscuba vs. (Z)masterpt – StarCraft eSports

Starcraft Heroes – Matt Horner

Matt Horner spent his youth as the second son of a minor trader on Tyrador IX, and from an early age craved a change from his easy and uneventful life. That change was promised by the tales of a passing trader, about a tyrannical empire and brave men and women who wanted to liberate the land.

Planets Starcraft – Korhal

Korhal IV is the headquarters of the , and its irradiated surface is a common testament to humanity’s warlike past in the Koprulu Sector. The planet is the fourth in the Korhal system and is often simply called “Korhal”. It was green and had a mild climate when it was colonized by the Tarsonian settlers in the early years of Terran expansion.

Starcraft Units – Point Defense Drone

The Point Defense Drone was a light-air Terran unit removed in the 4.0.0 patch, it is deployed by a Raven at the cost of 100 energy. The Drone is immobile and cannot attack, but will negate specific enemy projectiles near itself, protecting allied units. The Drone spawns with 200 energy, which allows for up to 20 attacks to be negated.

Starcraft Missions – Experiments

Description : Since the 10-minute time limit is not to be scoffed at, you shouldn’t take too much time at the beginning and get the first drone in the right position right away. You should do the same with the incubator slime pool. For the later course you should also throw in a second Overlord, since you can then build for most of the mission. You may have to rebuild a third Overlord – depending on how many of your Zerglings survive.

Starcraft Buildings – Nydus Worm

The Nydus Network is a tier-two that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere one has vision, without need for Creep or a Drone.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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