From our WIKI section.
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Starcraft Heroes – Horace Warfield
For a man so deeply involved in the darker and mysterious sides of the Terran League, Horace Warfield had a relatively ordinary childhood. He was born in the Tarsonian coastal town of Kithrup, the youngest son of Shae and Henry Warfield. His parents both worked for the local hospital: his father as an administrator and his mother a neurosurgeon.
Planets Starcraft – Shiloh
Shiloh is a temperate rim planet that was initially ignored by the settlers due to its low metal supplies. They instead focused on planets that enabled industry and space trade. It was only after the richer, central worlds were mapped, settled, and established that Shiloh caught the interest of the colonists.
Starcraft Units – Jacksons Revenge
The Terrans can neither boast impressive technologies nor unbeatable masses, they seem to be the least dangerous race in the Starcraft universe. However, this is also their strength, often underestimated by the enemy, they can attack from ambush and thus take advantage of the surprise effect. The Terran forces are often formed from prisoners who want to shorten their sentence.
Starcraft Missions – About the Swarm
In the simple scenarios you have 3 different places where you are attacked. A certain number of different units are available for defense. It’s up to you to find the right counter units and place your units in such a way that you lose as few units as possible. There are a total of three rounds ahead of you and it gets harder and harder with each round.
Starcraft Buildings – Robotics Facility
The Robotics Facility is a unit producing structure for the Protoss, which requires a Cybernetics Core before it can be warped in. The Robotics Facility can produce the Observer, Warp Prism, Immortal, and, after a Robotics Bay has been completed, the Colossus and the Disruptor.
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Starcraft
Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.
Each round is divided into three phases.
Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
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