Rocket League Werewolf & Roadhog Packs: Hitbox & Items

Psyonix have released a new Werewolf and a new Roadhog XL Pack, both of which are available now in the Item Shop. Let’s take a look at the hitbox from the Werewolf and Roadhog, and all the items that are otherwise available in the packs.

A werewolf and a roadhog team up. What comes out of it? Apparently new item bundles and even a whole new car. Are the packs for the Werewolf and the Roadhog XL worth it? We’ll get to the bottom of that.

All info about the Rocket League Werewolf

The Werewolf Hitbox

Rocket League Werewolf has the Dominus hitbox. That means it’s pretty flat, but very long. The turning circle is correspondingly large and the maneuverability on the ground leaves a lot to be desired. On the other hand, you can put an incredible amount of power behind your shots and are vastly superior to cars like the Octane in the air at 50/50s.

What items do you get in the Werewolf Pack?

  • Werewolf Car in Crimson
  • Voxel Gate Explosion in Crimson
  • IO: Infinite Wheels in Crimson
  • 1000 Credits

The Rocket League Werewolf Pack costs 15€ and is already available in the Item Shop.

All info about the Rocket League Roadhog XL

The Roadhog XL Hitbox

The Roadhog XL has the Octane Hitbox. With this, it has basically hit the jackpot. However, the Roadhog XL also rides with it among great competition. The Octane Hitbox is the most popular in the whole game for a reason. You’re super maneuverable, have awesome ball control, and are strong even in the air. But. Not only the Octane itself, but also the Fennec and Dingo have the Hitbox and mirror it just perfectly. So whether the Roadhog XL can hold its own against such competition remains to be seen.

What items do you get in the Roadhog XL Pack?

  • Road Hog XL Car Body, Sky Blue
  • Yuzo wheels, Sky Blue
  • Hypernova Rocket Boost
  • Lightspeed Track
  • Road Hog XL: Kinda Koi sticker, Sky Blue
  • 500 Credits

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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