Rocket League Update V2.13 – Patch Notes & Release Date

Psyonix has once again released a new update for ! With Patch V2.13 no new content comes, but annoying bugs are fixed.

Rocket League – Season 6 is already a few weeks old… so it’s about time that Psyonix released a new update for our favorite car soccer game. Besides, the action-packed Winter Major just ended, so there’s probably no better time for a new patch, right?

That’s what Psyonix – the smart guys – thought, too, and actually released the update V2.13, which… well, rather less extensive, to put it mildly. But by the time you read this article, the patch is already out! So either jump straight into the fresh Ranked Queue or stay here to read the full patch notes. Let’s roll!

Rocket League Update V2.13 – Patch Notes

As I said, Rocket League Update V2.13 is not very extensive… it’s just this typical small patch that fixes a few annoying issues. This is also very nice, but we like updates with time limited game modes or events much better… yep, here is the overview of the patch notes:

Update V2.13 – Bug Fixes

  • Fixed appearance of “Startrack” boost as well as track when viewed in a Blueprint.
  • When exiting a playlist, fixed UI focus to return to the previously selected playlist card instead of setting it to Casual.
  • Fixed UI bug that directed focus away from the Change Playlist/Training menu when selected by a player after a match.
  • [Xbox] Improved boot times and general stability
  • Placed Neo Tokyo (comic) on the arena list

Update V2.13 – Known issues

  • Prior to V2.13, in some casual matches the spectator was assigned to a random team, creating unequal teams
    • We (Psyonix) believe that this bug is unique to v2.12
    • If the bug persists, additional error logging has been added to the game client to better identify and fix the problem with this update

Soo… that’s about it. Pretty clear, isn’t it? If you really enjoy patch notes and want to read through them again, you can do so on Rocket League’s website! At the time of this writing, only the English version is available. By the way, you can also report any other Rocket League issues there – so we’d definitely have some ideas…

When will Rocket League Update V2.13 be released?

Rocket League Patch V2.13 was dropped by Psyonix on 03/30/2022 at 1:00 AM German time. The update should also have gone live on the following platforms at the same time:

  • Epic Games Store
  • PlayStation 4 & 5
  • Steam
  • Nintendo Switch
  • Xbox One
  • Xbox Series X|S

Very nice, so we’re already through with today’s patch – went fast, hurray! Of course, we’ll continue to keep you updated if anything interesting happens in the world of Rocket League. And if you just want to pass the time, we have dozens of galleries for you – so just click through!

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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