Rocket League Update v2.06: What is the ball control for Free Play?

Rocket Update v2.06 brings a new feature to training – Free Play Ball Control. What’s it all about and how does it change the training mode?

If there’s anything more exciting in this beautiful world than a update, I’ll eat my shoe. I’m serious. It may be leather, it probably tastes like dirt, and it would be insanely tough, but I’m going to eat my shoe. Last week we got Rocket League update v2.05, and it was an absolute blast! And now? Rocket League Update 2.06, and it brings what’s called “Ball Control for Free Play” to Training Mode.

I’m pretty sure you’re jumping for joy, and if not, you should buy a trampoline. Guys, we got Rocket League updates two weeks in a row, this has never happened in the history of mankind! Who would have thought that? I certainly didn’t. So: what’s in the new update? Here’s everything we know about Rocket League Update v2.06 and Ball Control for Free Play.

What came with Rocket League Update v2.06?

Rocket League Update v2.06 introduced ball control for free play. In addition, Psyonix has indicated in a new community post that the developers have implemented minor bans against toxic players for “unsportsmanlike conduct.” After the – Season 4 update introduced matchmaking penalties for casual playlists, match completion rates have increased, but at the same time, so has toxic behavior. Because of this, Psyonix wants to introduce some measures to combat this.

Here is an excerpt from the community post:

We also want to talk a little bit about opponent search and player behavior. Since the introduction of matchmaking penalties for casual playlists at the beginning of – Season 4, we’ve seen a lot more matches actually being completed. We have also noticed a slight increase in anti-social behavior. In response, we have issued suspensions for unsportsmanlike conduct in several small, spurts over the past few weeks. In parallel with these suspensions, we are working on some new approaches to how we handle reports of unsportsmanlike conduct internally. We will address this further once the changes are in place.

In addition, Psyonix announced that they plan to continue releasing a larger number of smaller updates like Rocket League Update v2.06 to “have the opportunity to more freely implement exciting new ideas and gameplay improvements.” They also announced something “crazy” for this year’s Halloween event in Rocket League.

What is the Rocket League update v2.06 release date?

Update v2.06 was released on October 12 at for all platforms running Rocket League. It introduced a cool new feature for Training Mode called “Ball Control for Free Play” and a number of bug fixes.

What is “Ball Control for Free Play” in Rocket League?

“Ball Control for Free Play” is a new feature being introduced across all platforms that “dramatically improves the time you spend in free play.” While you’re stuck in the queue, waiting for friends, or just warming up, the new Ball Control for Free Play lets you practice a number of different mechanics. It looks like a great way to practice on the fly and maximize your skills in Rocket League.

What can I practice with “Ball Control for Free Play” in Rocket League?

  • Take possession of the ball
  • Start a dribble
  • Pass the ball
  • Hurl the ball upwards (as with the bouncing ball in “Baskets” mode)
  • Block a shot

Rocket League Update v2.06 Patch Notes

Rocket League Update v2.06 Patch Notes: Changes and updates

Ball controls for the Free Play

  • New ball controls are now available in the free game
  • You can now control the ball in five different ways with the press of a button (see above).
  • These new ball controls can be used together
    • Example: You can combine “fling the ball up” and “block a shot” to imitate a shot from the ceiling or high up on the wall.
  • Resetting the ball works as before (returning to the kickoff position).
    • “Block a shot” and “Pass the ball” do not always work as intended in some arenas and modes, for example in:
    • Double Goals (Rocket Labs)
    • Utopia Retro (Rocket Labs)
    • Dropshot
    • Baskets
  • [Nintendo Switch] When a single Joy-Con is used for control, ball control is disabled for Free Play.

Rocket league update v2.06 patch notes: Bug fixes

General

  • Fixed the appearance of several stickers, including Leviathan, Chameleon, and Trigon.
  • Fixed a bug that caused the stickers from the Shop to cover the trim on painted bodies.
  • Fixed bug in the message board.

Rocket league update v2.06 patch notes: Known issues

  • The “Goop XS” and “Goop SE” stickers appear as placeholder textures.

There you have it: the Rocket League Update v2.06 Patch Notes and all the known ball control details for Free Play. This is, as always, a select breakdown of the patch notes. For the full patch notes and more information on Ball Control for Free Play, check out the Rocket League Update v2.06 patch notes or Psyonix’s community update.

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a , with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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