Rocket League’s latest update introduces a new Play Again button. What it is and what else is in the Update 2.07 Patch Notes, we tell you here.
Psyonix has introduced a brand new feature for the Competitive Mode in Rocket League with Update 2.07. It’s not a particularly big change, but it will probably please many fans. In addition, they are still working diligently on their back-end. Check out all the details here!
What’s coming with Rocket League update 2.07?
Rocket League’s latest update brings both a brand new feature to the game and some PsyNet improvements. The big new feature mentioned earlier is a Play Again button in the competitive post-match screen. A pretty rad change then, as now the game can automatically search for more competitive playlists.
With that out of the way, we’ve ticked off the most important stuff, but Rocket League Update 2.07 not only introduces the Play Again button, but also a few PsyNet improvements. The focus is on the way in-game items and player transactions are stored within the PsyNet infrastructure.
Last week, Rocket League Update 2.06 already introduced ball control for free play in the game’s practice mode. For console players, this was of course ‘ne pretty big deal and especially much more important than the Play Again button in patch 2.07.
Rocket League Update 2.07 Release Date
Rocket League Update 2.07 will be released on October 25, 2021. In other words, it’s already out and ready to rock ‘n roll as soon as it graces our screens at 4PM PT / 11PM UTC. You can even download it already, so best get started with it right away. Have fun with the brand new Play Again button!
Rocket League Update 2.07 Platforms
- Epic Games-Store
- PlayStation 4
- PlayStation 5
- Steam
- Switch
- Xbox Eins
- Xbox Serie X|S
Rocket League Update 2.07 Patch Notes
Here you have the full Rocket League Update 2.07 patch notes as released by Psyonix. They are pretty minimal and only include the additional PsyNet improvements as well as the brand new Play Again button in the post-match screen of competitive matches.
Rocket League Update 2.07 Patch Notes: PsyNet Upgrades
Update v2.07 focuses on in-game items and transactions in PsyNet. Nothing will change in the game client itself, but a client update is definitely needed for the backend improvements to take effect.
Rocket League Update 2.07 Patch Notes: Play Again Button (Competitive)
- A ‘Play Again’ button has been added to the post-match screen:
- Pressing the Play Again button will automatically start a search in your selected Competitive Playlist.
- If you have previously searched for matches in multiple Competitive Playlists, Play Again will search in the same playlists.
- The Play Again button is only visible after competitive playlist matches (but not after casual matches).
Psyonix’s new Rocket League update doesn’t really add anything to the gameplay experience, nor does it fix any existing bugs. When can we expect deep changes in Rocket League? I guess we’ll have to wait a little longer.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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