Rocket League Update 2.05 Patch Notes: Esports Stickers & Bug Fixes

Rocket Update 2.05 finally introduces the stickers we’ve been waiting for. Here are the update 2.05 patch notes, bug fixes and more.

Update 2.05 is here, enriching the world with more Esports stickers. With RLCS 2021-22 just around the corner, it’s time to discover our favorite teams’ custom stickers for the Octane, Fennec and Dominus cars. They look pretty snazzy, but that’s not all Update 2.05 comes with. There are also a plethora of bug fixes that come to the game with Rocket League’s latest update. Let’s not waste any time and jump right in with the Rocket League Update 2.05 patch notes!

A lot has been happening in Rocket League lately, and Rocket League Update 2.05 brings even more cool stuff to the game. Here’s a deeper look at the details on everything coming to the Esports Shop.

Rocket League Update 2.05 Release Date

Rocket League Update 2.05 was released on October 5, 2021, so in other words, it’s ready to be enjoyed by you. You can already download it, so go ahead and jump in. Have fun!

Rocket League Update 2.05 Platforms

  • Epic Games Store
  • PlayStation 4
  • PlayStation 5
  • Steam
  • Switch
  • Xbox One
  • Xbox X|S

Rocket League Update 2.05 Patch Notes

Rocket League Update 2.05 Patch Notes: Changes and Updates

  • New preset creation: selecting “Create new preset” now duplicates the active preset into the new preset slot

Rocket League Update 2.05 Patch Notes: New Content

Esports Shop

  • New Esports stickers have been released, made by the RLCS teams themselves in collaboration with Psyonix.
    • More stickers, including options for additional teams and “away” variants, will follow throughout the RLCS – Season .
  • Stickers for Octane, Dominus and Fennec bodies are available for each team below.
  • Home jersey decals for 34 teams from Europe, North America, Oceania and South America have been added.
  • Dignitas
  • Endpoint
  • Envy
  • eUnited
  • Evil Geniuses
  • FaZe Clan
  • Furia
  • G2 Esports
  • Ghost
  • Giants
  • Ground Zero Gaming
  • Guild
  • Karmine Corp
  • NRG
  • Pittsburgh Knights
  • PWR
  • Rebellion
  • Renegades
  • Rix.GG
  • Rogue
  • Semper Esports
  • SK Gaming
  • Solary
  • Spacestation Gaming
  • Susquehanna Soniqs
  • Team BDS
  • Team Liquid
  • Team Queso
  • Team Singularity
  • Team Vitality
  • Torrent
  • True Neutral
  • Version1
  • XSET

Rocket League Update 2.05 Patch Notes: Bug Fixes

General

  • [PlayStation 5] Fixed a resolution issue that caused gameplay to appear blurry for some players.
  • Fixed a bug that caused FPS settings to change on their own.
  • Bot difficulty is changed to the player’s choice when playing offline.
  • Fixed the appearance of painted vector stickers.
  • Fixed the appearance of the Twinzer body when using certain stickers.
  • Fixed an error in the inventory when sorting by series.
  • Fixed a scrolling error when displaying large inventories.

Known problems

  • Esports Shop stickers can obscure the trim of painted car bodies. This bug will be fixed in our next game update.

So there you have it, the Rocket League Update 2.05 patch notes. There’s a lot to sink your teeth into here. In fact, a lot more than usual, with a plethora of new Esports stickers that have been added and a lot of appealing bug fixes.

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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