Rocket League Update 2.04 Patch Notes: PS5 120 FPS Fix & Voice Chat

Update 2.04 is finally live and brings some changes we had to wait a long time for. The patch notes talk about improvements to the voice chat and also about the PS5 120 FPS bug, which has been fixed. All info here!

It’s been quite a while since the community reported the PS5 120 FPS bug. It’s been even longer since people complained about Rocket League’s voice chat. Luckily for everyone, Psyonix has finally stepped up and fixed these issues in Rocket League Update 2.04.

What can Rocket League Update 2.04 do?

Rocket League Update 2.04 fixes the PS5 120 FPS bug and makes changes to voice chat. Thanks to the changes, players can now play at 4K with 120 FPS without HDR and at 4K with 60 FPS with HDR on PS5. The changes were implemented to improve the quality of playing Rocket League at higher resolutions. Note, however, that 120Hz must be disabled if you want to play with HDR.

Players have been complaining about the broken voice chat system in Rocket League for a while now. In Rocket League Update 2.04, Psyonix has temporarily removed the voice chat. They are currently working on what they call an “improved, more comprehensive voice chat system” for Rocket League. This is good news for anyone struggling with Rocket League’s current voice chat system.

Rocket League Update 2.04 Release Date

Rocket League Update 2.04 has already been released on September 14, 2021. In other words, fire up your computer or console and give that lame line in Germany a run for its money. It’s patch day and we are ready for 120 FPS!

Rocket League Update 2.04 Platforms

  • Epic Games Store
  • PlayStation 4
  • PlayStation 5
  • Steam
  • Switch
  • Xbox One
  • Xbox Series X|S

Rocket League Update 2.04 Patch Notes.

Voice Chat:

  • We are temporarily removing voice chat with v2.04. As many of our players are aware, the current voice chat system does not meet modern standards, making it difficult to use in a fast-paced game environment. We are also aware that some players experience performance issues when using voice chat in-game – some sort of mid-game lag or service interruption – and we don’t want voice chat to affect game quality.
  • Earlier this summer, we announced that we were working to provide Rocket League with an improved, more comprehensive voice chat system. We are on track to bring voice chat back to the game in early 2022. We’ll share more details as we get closer to a voice chat comeback next year.

[PlayStation 5] 120 FPS support:

  • [PlayStation 5] Fixed a bug that prevented 120 FPS support on PS5.
  • Players on PS5 can now play at:
    • 4K at 120 FPS without HDR
    • 4K at 60 FPS with HDR
  • Playback at 120 FPS requires compatible hardware (HDMI 2.1 capable 4K/120 Hz display, HDMI 2.1 cable).
  • 120 FPS support also requires the appropriate video settings on your console. To change your video quality settings on your PlayStation 5:
  • On the PlayStation 5 home screen, go to Settings
    • Select Screen and Video
    • Select Video Output
    • Set Enable 120 Hz output to Automatic.
    • HDR is disabled in Rocket League when 120 Hz is enabled. Rocket League will output in 4K at 60 FPS with
  • HDR output when Enable 120 Hz Output is set to Off. For more information, check out this PlayStation 5 4K Resolution .

The summary comes directly from Rocket League’s website. Here you can find more information and also report issues to Psyonix.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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