The Rocket League Update 2.03 is available now. Besides some fixes and server updates, the brand new 2021 NFL Fan Pass is also unlocked. Let’s take a look at the Rocket League Update 2.03 Patch Notes and see what Psyonix has come up with for this update.
Psyonix is rushing from one adventure to the next. The new NFL Pass is coming, Rocket League is being polished up with the Unreal Engine 5 and by the way the developers are working on a secret project… By the way, there should be a fix for the PS5 120 FPS bug at some point. As you can see, Psyonix has their hands full. Still, they take the time to improve our gaming experience with regular updates. Let’s take a look at the Rocket League Update 2.03 Patch Notes…
What’s in Rocket League Update 2.03?
The Rocket League Update 2.03 brings us the 2021 NFL Fan Pass, a new server for India and some fixes. The new server region will further expand the Rocket League community. The servers sit in Mumbai and will give Indian Rocket League fans ASM server access. We will cover the new 2021 NFL Fan Pass content in a separate article. However, we will list the most important fixes and updates here!
Rocket League Update 2.03 Release Date
The Rocket League Update 2.03 is available since September 8th. So you can update your game right now and start playing right away. Let the tires smoke!
Rocket League Update 2.03 Platforms
- Epic Games Store
- PlayStation 4
- PlayStation 5
- Steam
- Nintendo Switch
- Xbox One
- Xbox Series X|S
Rocket League Update 2.03 Patch Notes
Rocket League Update 2.03: Important Information
- The update prepares Rocket League for the upcoming 2021 NFL Fan Pass content.
- Psyonix’s goal is said to be to bring a fix for the 120 FPS bug on the PlayStation 5 before the end of September.
Rocket League Update 2.03: Changes and Updates
- Server regions
- India has been added as a server region. The servers are located in Mumbai.
- The India server region uses ASM servers.
Rocket League Update 2.03: Bug Fixes
- Aliasing along the ramp on Deadeye Canyon has been improved.
- Random kicks from ongoing tournaments have been eliminated.
- Bugs in the Italian, German and Russian translations have been fixed.
- The crash caused by Dropshot and the NASCAR Trail has been fixed.
- Your Tournament Rank is now correctly displayed in the Tournament History.
If you want to take a closer look at the Rocket League Update 2.03 patch notes, then check out the official Rocket League page. If you encounter any issues in the game, you can also check out the official list of known bugs!
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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