Rocket League Update 1.94: Patch Notes, Size & – Season 3

The new Update 1.94 has been released. The update 1.94 brings new content to Rocket , such as new items, maps and cars. Let’s take a detailed look at the patch notes of Update 1.94.

The new Rocket League – Season 3 is about to be released and we can look forward to a lot of new content. In order for the new – Season to start, we need to get Update 1.94. Are you already excited? We are too, start your engines and let’s go!

Rocket League Update 1.94: Size & Details

The Rocket League Update 1.94 is about 10 GB in size. It includes not only – Season 3 content, but also some changes to the game and bug fixes. Update 1.94 came out on PlayStation 4 & 5, Steam, Nintendo Switch, Xbox One & X|S on April 7 at 1am. It looks like Rocket League Update 1.94 has some cool new stuff in it. No time to waste now, here are the patch notes.

Rocket League Update 1.94 Patch Notes

Rocket League Update 1.94 really has some crazy patch notes, and not a small amount of them either. If you want to see the original and complete list, you can do so on the Rocket League website.

Rocket League Update 1.94: Trade-In Update

  • Trade-in objects can now be used in their own selection in the garage
  • All tradeable objects are divided into three categories
  • The trade-in menu now shows how many trade-in objects you have by category and rarity
  • The trade-in objects still work as before:
    • 5 Common = 1 Rare
    • 5 Rare = 1 Ultra Rare
    • 5 Ultra Rare = 1 Import
    • 5 Imports = 1 Exotic
    • 5 Exotics = 1 Black Market
  • Tournament items and revealed Blueprints can now be traded, regardless of which series they are.

Rocket League Update 1.94: From when you can trade

  • Before you can trade with other accounts, the new account must have
    • Have reached XP level 30
    • Have spent 50 or more minutes in online games
  • Accounts with XP level 30-99:
    • Can swap three times a day
    • Have a limit of 2,000 credits per swap
  • Accounts with XP level 100-249:
    • Can trade ten items per day
    • Have a limit of 10,000 credits per swap
  • Accounts with XP level 250 or higher:
    • No exchange limit
    • Have a limit of 100,000 credits per exchange
That’s a lot of patch notes… But we are as excited as the pineapple! (Source: Psyonix)

Rocket League Update 1.94: [PC] New Frame Rate Options

  • The FPS slider of the PC has been replaced with a FPS menu.
  • This menu gives you a choice of FPS options based on your GPU and display

Rocket League Update 1.94: General info

  • Settings are now in sync with the EOS cloud and share all connected accounts
  • Every playlist under the game menu now has a new wheel
  • Added a countdown to unlock for – Season Challenges
  • A link to the in-game news has been added

Rocket League Update 1.94: New content

  • Monstercat (Antenna)
    • ‘Vindata
    • ‘Fransis Derelle
    • ‘Monstercat Silk

Rocket League Update 1.94: Bug Fixes

  • Fixed an incorrect display of the Liquid decal
  • Fixed a bug where the music playlist was popping up unwantedly
  • A player’s first swap will now no longer hang for 20 to 30 seconds once 2FA is enabled on the Epic Games account
  • Fixed a bug where party invites were affected when players played together via the Epic Games Store
  • Tournament teams that have won two out of three matches no longer have to play additional matches against the same opponent
  • Fixed a bug affecting the – Season al challenges
  • Translation errors for German, French, Japanese and Polish have been fixed

Rocket League Update 1.94 & – Season 3

Update 1.94 brings the Monstercat to – Season 3, and yes, all new songs have been added, isn’t that exciting? In addition, Rocket League – Season 3 has a racing anthem – to go with the new stadium and the Tyranno.

We couldn’t find any hints in the patch notes so far about how NASCAR and Formula 1 will be represented in – Season 3. Rocket League has a deal with both automotive associations, but if and when we will be able to drive these cars is still unclear.

Rocket League Update 1.94 is going to be very tasty, so get ready and look forward to the new – Season !

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

Heroes&WIKI, RocketLeague,  RocketLeagueNews, RocketLeagueGuide,  RocketLeagueGuides, RocketLeagueBundles, RocketLeagueItems,