Rocket League & Unreal Engine 5 – What we know about it

Back in the middle of last year, Psyonix announced that was switching to Unreal Engine 5.

In a job posting last year, Psyonix accidentally confirmed that Rocket would be switching to Unreal Engine 5. The car soccer game, which is actually 6 years old by now, is still running on Unreal Engine 3 – so the gameplay and graphics potential isn’t being fully exploited. That’s what makes this article so important here: let’s take a look at Rocket League’s switch to Unreal Engine 5 and what that means for the game going forward….

It’s not completely new news right now, so let’s put this in context for you a bit. Rocket League is a very complicated game, the game system is very complex and many factors intertwine. The system is reinforced by the importance of the ranking system within the game – at the moment, the rank distribution is dominated by mid- to high-level players. With the change to the new engine, Psyonix would literally reinvent the wheel and turn everything upside down… hence this article.

Is Rocket League moving to Unreal Engine 5?

We can confirm that Rocket League will be moving to Unreal Engine 5, according to a job posting from Psyonix. The job posting is a somewhat surprising leak after months of silence from Psyonix about whether Rocket League will be moving to the better engine. Rocket League and Psyonix were just bought by Epic Games at the time – many people had suspected that such an announcement would appear right after the game went free-to-play.

The marketing department continues to expand its to support ongoing Rocket League initiatives as well as future Psyonix projects such as Rocket League: Sideswipe and Rocket League’s transition to UE5. The position would create a dedicated resource for all copy and messaging development needs within the marketing department. – Excerpt from Psyonix’s job posting.

The developers from San Diego have probably given themselves away a bit here, haven’t they? UE5 clearly stands for Unreal Engine 5, so we can safely say that Rocket League will be developed with Unreal Engine 5 in the future. Of course, we don’t know the timing of the switch, but we can imagine that it will take a while, since they are only now hiring for the project.

What is Unreal Engine 5 anyway?

Unreal Engine 5 is the king of modern game engines. It gives developers a whole new set of possibilities in terms of graphics, gameplay or physics in their games. It was developed by Epic Games, is quite widely used, and is also publicly available. Hmh, Rocket League is still running on Unreal Engine 3…. seriously, guys: we’re already on number 5, catch up already! Gamers have been waiting for the switch to Unreal Engine 5 or a Rocket League 2 for a while now. Realtalk, we’re not so much about the graphics, much more about the gameplay. But anyway, Unreal Engine 5 always wins.

What does Unreal Engine 5 mean for Rocket League?

Unreal Engine 5 would certainly be a pretty big step for Rocket League and would move the game to a more contemporary technical infrastructure. A move to Unreal Engine 5 would mean that many of the suggestions that players have made over the years could be implemented due to the more sophisticated and powerful software. Rocket League will grow, expand, add fantastic new content, fix numerous problems, and Unreal Engine 5 will simply make the game look much better.

Rocket League could be revamped in terms of graphics, physics and gameplay. The biggest changes could be in the physics (we’ve gone into more detail below), but the game will finally arrive in the year 2022! The possibilities for Rocket League on Unreal Engine 5 are endless – in the end it would be a completely new game. A lot will change and hopefully Rocket League will be taken to the next level. However, it will take some time until the new versions have made their way to our consoles and PCs – and probably even longer until we get used to the new feeling.

How does Unreal Engine 5 affect Rocket League Physics?

The Unreal Engine 5 provides for much more constant and precise ball touches in Rocket League. The new engine will also raise the Physics Timestep – just think of it as a refresh rate – from the previous 8 milliseconds to a level that will make collisions in Rocket League feel completely different. This is both light and shade at the same time. On the one hand, collisions in Rocket League are rendered more smoothly and precisely. On the other hand, however, many players will have to adjust to the new physics and re-learn their skills.

Some events – such as the RLCS – may be delayed if players and teams have to get used to the game again. Once they get back up to speed, however, they’ll have plenty of new opportunities and a gameplay experience that beats the old Rocket League by a long shot. For real, Unreal Engine 5 could easily take Rocket League to the next level and that thought alone makes us pretty happy!

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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