This Sunday, the RLCS – Season X – Winter: Europe Regional Event 3 in Rocket League came to an end with a bang! Team BDS won the exciting final against Giants Gaming. Read all about the event and the exciting final here!
RLCS – Season X is the second – Season of the Rocket League Championship Series in 2020, moving into 2021. This weekend saw the conclusion of Winter: Europe Regional Event 3 came to an end, with a well-deserved victory for Team BDS. However, this one was also hard-earned….
Team BDS earned their success with a thrilling 4:3 final against Giants Gaming (GIA). This result was a little surprise: BDS lost a duel against Giants Gaming with 2:4 earlier in the tournament and therefore had to fight their way through the loser bracket. But there they defeated Dignitas with a clear 4:0 and thus earned a second chance. Then came the big final and their revenge.
The final round could hardly be surpassed in terms of excitement. The game went back and forth between BDS and GIA. It remained exciting until the last game 7, which ended 1-1 in regular time and had to go into overtime. Both teams were nervous and cautious, so that it took a whole three minutes until the decisive golden goal, scored by Evan “M0nkey M00n” Rogez!
With that, BDS won one of the biggest Rocket League events in Europe and took home a big chunk of the $100,000 prize pool. Here is the ranking of all teams in the RLCS – Season X – Winter: Europe Regional Event 3 finals and their prize pools won.
RLCS – Season X – Winter: Europe Regional Event 3 results:
- 1st Team BDS: $30,000
- 2nd Giants Gaming: $15,000
- 3rd Dignitas: $10,000
- 4th Oxygen Esports: $7,000
- 5-6: WOO, Endpoint: $5,000
- 7-8: Triple Trouble, Denied: $3,000
- 9-12: Team Vitality, Team Liquid, Team Queso, TrainHard eSports: $2,000
- 13-16: Redemption, Solary, White Demons, FC Barcelona: $1,500
- 17-24: Fadeaway, Team Singularity, Wolves Esports, Galaxy Racer, Top Blokes, Guild Esports, Rix.GG, SauceSquad: $1,000
If you missed the grand finale of this tournament and would like to catch up, you’ll be happy to know that you can watch the whole tournament re-live on YouTube. You can see the final round embedded in this article below.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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