Rocket League Spike Rush LTM: Just Live?

The Spike Rush LTM is back in Rocket – here you get all the important data as well as some damn helpful and tricks.

Spike Rush is one of the most popular Limited Time Modes (LTMs) in the entire game, and now it’s finally back! The gamemode is more casual and for many players provides the needed stability in the chaos within the Battle Arena – in German: You have extra spikes on your car, with which you can easily pick up the ball.

The Spike Rush LTM is unfortunately not always available in the game, but this weekend it is! It also comes with a 2XP boost, so it’s worth it twice. But how long will he stay in the game this time? And how do you become the very best in the fashion? We have the answers.

Rocket League Spike Rush LTM – start and end

The Spike Rush LTM in Rocket League, one of the most popular modes in the game, was officially brought back into the game on June 9 and can currently be played.

In addition, there is also the 2XP Boost – both have “weekend” written on them. So it’s more than likely that the mode will only be available until Monday, June 13.

When was the last time Spike Rush was in Rocket League?

Spike Rush LTM was first introduced June 2019, while the ’80s Culture phase and Radical Summer were just the hot sh*t. Of course, the mode hit right away and has returned to the game every now and then since.

At these times, the mode was already in play:

  • December 4, 2019 – December 9, 2019
  • March 10, 2020 (mutator presets for private matches).
  • April 2, 2020 – April 6, 2020
  • December 24, 2021 – January 3, 2022

Spike Rush – Tips and Tricks

Spike Rush simply takes one of the core elements of Rocket League and turns it on its head. By the way, for a 3v3 casual mode, the skill cap is also pretty high – one reason why the mode is still so popular.

In Spike Rush, your car behaves completely differently. The reason for this is the limitations you have due to the spikes on the body. You fly straight up into the air after the slightest touch at all, and you can’t boost either. Also, the gates are no longer directly in the wall, which allows for some nice plays – or can finish you off completely.

Here you have some tips and tricks to become the best spike rusher in the world.

  • Spike Rush is all about dribbling on the ground. Dodging and baiting opponents are the key here.
  • Pass the ball before you get destroyed. Always remember that your car is no match for the spikes and will explode right away.
  • Always play through the middle! It’s much more difficult on the walls and almost impossible on the backboard.
  • Position correctly. Without the possibility to boost, this is just damn important. The higher you stand on the field, the shorter the path to the goal becomes for you when you intercept the ball from your opponent.

That’s it! If you are a big fan of the Spike Rush LTM, then you should leave your bookmark here. After the 2XP weekend is over, we’ll keep updating this article as soon as there’s new info.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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